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Hi there
I have recently tried my hand at MSFS scenery again and trying to get to grips with the system. I am creating a custom object using Blender and have successfully imported it into my scenery. With the object being work in progress, I do update it often to see if it still works within the scenery (long bridge object). I find that every time I export the gltf from Blender, I have to open MSFS, go into dev mode, build the project, exit MSFS entirely, and launch it a second time to get the sim to detect my new custom object.
Having to launch the sim once to build, exit, and launch it a second time to view the results of my new gltf object is very time consuming.
My project is outside of the Community folder. Is there a better way of doing things or is this just the way it is?
I have recently tried my hand at MSFS scenery again and trying to get to grips with the system. I am creating a custom object using Blender and have successfully imported it into my scenery. With the object being work in progress, I do update it often to see if it still works within the scenery (long bridge object). I find that every time I export the gltf from Blender, I have to open MSFS, go into dev mode, build the project, exit MSFS entirely, and launch it a second time to get the sim to detect my new custom object.
Having to launch the sim once to build, exit, and launch it a second time to view the results of my new gltf object is very time consuming.
My project is outside of the Community folder. Is there a better way of doing things or is this just the way it is?
