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Currently have everything unwrapped at 2048x2048 and seems like it'll be okay, looks decent so far in SP.Will the tires share the same uv texture space?
Edit: i think the answer is no![]()



oh nice! i can see some wheels on the uv map!
how do you make the colorID colors? is that done by Vertex Color?



Not looking same in game yet, think I have issues with the normal map or something. Time to start troubleshooting.Looks great, have you exported it yet, any issues, does it look the same in the game?

. Changed my project settings back to OpenGL normal then re-exported and it looks much better, still not happy with the results and there's plenty of tweaking to do but it appears that issue is resolved. Here's 8AM | 9AM | 10AM screen grabs.

