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There hasn't been a lot of discussion about WorldScripts. These scripts allow a developer to include motion to simobjects. This could be animals, birds, vehicles, airplanes...
The default scripts are in the asobo-scenarii folder. They can be added to your airports with the in-game DevMode. There is an editor within the DevMode that allows creation and manipulation of scripts as well. But, we have no examples of these scripts in XML format to allow us to study them, change them, or create them. You can place the default scripts, which allows you to have a flock of flamingos over your airport, or herds of bears or elephants nearby.
Attached are the decompiled SPB files of the default Scenarii WorldScripts as a starting point to figure out how to use or make these in the Sim.
The default scripts are in the asobo-scenarii folder. They can be added to your airports with the in-game DevMode. There is an editor within the DevMode that allows creation and manipulation of scripts as well. But, we have no examples of these scripts in XML format to allow us to study them, change them, or create them. You can place the default scripts, which allows you to have a flock of flamingos over your airport, or herds of bears or elephants nearby.
Attached are the decompiled SPB files of the default Scenarii WorldScripts as a starting point to figure out how to use or make these in the Sim.