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Blender Wrapping stencils

Hopefully a simple question:

When I use an image as a brush in substance painter, I can wrap it around a tubular fuselage. But £19 per month just to wrap one picture or flag onto a fuselage?

So... can I do this in Blender?

My efforts so far are a part success - mirroring works, backface cull works, loads of small stencils work (logos etc.). But if I try to wrap (for example) an image like a flag round the whole fuselage, the brush "fades out" to the top/bottom mid points of the fuselage.

But of course... having played around with the various settings in Blender I may have turned something off. Three images below show what I mean...

[edit] I left backface cull off in the example below, but it does work.


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I like that. I need to learn texture wrapping, shrink wrapping (may work in your case) and texture painting
In a similar vein, is it easily possible in Blender to load a texture from msfs and see the results appear on the 3D model inside Blender. I think I should be looking at shrinkwrap too, but at the moment the concept seems a bit too abstract for me. Mind you, so did painting directly on the 3D a couple of weeks ago...

I am not overly impressed with "painting" directly onto a 3D model though - there are difficulties with sizes, thicknesses and stencil alignments, especially where you need to turn mirroring off for "directional" stencils. I still have to learn decent positioning of items. No worries, it's getting there.
My stencil stays stuck in the lower left corner. Hold the rmb down all day an no el movo! Today first day of texture painting, it’s actually pretty good tool

If you find Subtance Painter too much, you should use ArmorPaint which is very nice (18€ as donation ware) and it should give you all the features that you need.
You can also find a export preset for this software in the "Resources section".
In order to learn ArmorPaint, I use a useful youtube channel: Alexander Kiryanov