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Hi everyone,
I’ve been experimenting with converting a modelLib.bgl + textures from an MSFS 2020 airport using MCX, and exporting it as a package compatible with MSFS 2024 (using the settings shown in the screenshot below).
After compiling the project in the MSFS 2024 Dev Mode, all buildings and 3D objects appear correctly and their textures are applied as expected. However, ground textures (e.g., asphalt surfaces) are being placed at incorrect coordinates.
Has anyone encountered this issue or knows what might be causing it?
Any guidance would be much appreciated.
Thanks in advance!
I’ve been experimenting with converting a modelLib.bgl + textures from an MSFS 2020 airport using MCX, and exporting it as a package compatible with MSFS 2024 (using the settings shown in the screenshot below).
After compiling the project in the MSFS 2024 Dev Mode, all buildings and 3D objects appear correctly and their textures are applied as expected. However, ground textures (e.g., asphalt surfaces) are being placed at incorrect coordinates.
Has anyone encountered this issue or knows what might be causing it?
Any guidance would be much appreciated.
Thanks in advance!
