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FS2004 Wrong texture in MCX

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I don't see a threat for MCX so hopefully I'm posting in the right place?

Out of the blue and without changing any setting MCX...when I import a Colada file (any object) it shows with the texture used in my last project. It seems to be stuck with it no matter what.
I tried loading different objects with the same result. At least one of the texture is wrong.

What's up with that? Any data file I should delete? Atm I'm stuck.
Thanks for help,
 
I am not sure what MCX means.

But i can tell you that you probably are exporting all new objects using the same texture call. Also you need to have your new texture placed in your game.

DG:rolleyes:
 
Hi,

Did you make any changes to the texture search path?

Else it should load the textures in the folder that SketchUp creates with the same name as your object.

PS. I moved the thread to the ModelConverterX forum.
 
Hi,

(Well maybe you should have moved it to the Sketchup forum)

If you change something in GSU, save it and export it as a dae file for MCX to read it, you will probably have all your previous textures in the old unchanged documents folder that GSU makes for you (depending on your GSU settings).
That is why I save each change in GSU under a different name (like xxxv1, xxxv2, etc and only then export it as a dae file.
Then when you load up MCX, you go to the newest dae file and you will find your textures in a new folder (without the old ones).
I am at v20 at the moment for my present project :(.
 
Hi,

Did you make any changes to the texture search path?

Else it should load the textures in the folder that SketchUp creates with the same name as your object.

PS. I moved the thread to the ModelConverterX forum.

I had made no change at all. Right now I reset the texture settings to default and the path reads, "[MCXTEMP];[FILENAME];texture;..\texture;..\..\texture;[FSXPATH]\texture;[FSXPATH]\scenery\global\texture"

I have deleted the DAE file before recreating it.
I have deleted the texture folder created by SU during export
I have deleted temp files in my personal folder
I exported a new DAE and I'm still stuck with the same result in MCX.
I opened the DAE file in notepad and the textures referred to are the correct ones.
The issue is not related to that particular object. The problem appears with any object I am loading in MCX.

This is absolutely puzzling me.
 
More info:

I removed from the object folder the textures, object, export folder related to the texture showing up wrongfully...same result.
 
After more testing and research I figured out why the textures are not loaded properly but I have no idea how to fix it.

The Collada file reads the following, which is correct:
<library_images>
<image id="ID5">
<init_from>Tower/texture0.bmp</init_from>
</image>
<image id="ID30">
<init_from>Tower/texture1.bmp</init_from>
</image>
<image id="ID39">
<init_from>Tower/texture2.bmp</init_from>
</image>
</library_images>

However the MCX log shows:
8:02 PM Renderer Information Loaded texture: D:\Documents\Games\Flight Simulator\_Workfiles\Sketchup\KEGC Elizabeth City\Buildings\Large Buildings\Tower\texture0.bmp
8:02 PM Renderer Information Loaded texture: D:\Documents\Games\Flight Simulator\_Workfiles\Sketchup\KEGC Elizabeth City\Buildings\Large Buildings\texture1.bmp
8:02 PM Renderer Information Loaded texture: D:\Documents\Games\Flight Simulator\_Workfiles\Sketchup\KEGC Elizabeth City\Buildings\Large Buildings\texture2.bmp

As you can see entry #2 & #3 are missing "\Tower\". It seems somehow that either MCX doesn't read the correct path or gets confused who knows by what.

Testing with other objects shows the same kind of discrepancy in the log.
 
Hi Patrick,

That interesting, let me check. But it seems that you have a texture1.bmp and texture2.bmp in the same folder as your DAE file then? It seems ModelConverterX first looks in the same folder of the DAE and only after that in the Tower folder.

I'll have to check why that texture part from the DAE is ignored. I won't have time for that today, but probably tomorrow.
 
Wow...you are absolutely correct and that explanation actually fixed my problem.

What I don't get now is why SU created not 2 but 7 textureX in that folder, where my file is instead of in its own texture folder.
It does remain that MCX didn't look any farther...must be in the path settings.

Thank you very much Arno
 
Hi Patrick,

I will look at this bug tomorrow, MCX should not ignore path information from the DAE file, that leads to confusion. But happy to hear the workaround works :).
 
Hi,

This issue should be fixed in the next development release.
 
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