- Messages
- 132
- Country

Hi,
I've almost completed my FSX export plugin for the 3D canvas modelling tool (www.amabilis.com)
I've got it supporting most of the material options in the SDK, but I'm having a little trouble with the animations.
The image below was a test model I did for FS9 a while back (first successful export to FSX)
The ailerons and rudder are animated OK (respond to controls) but seem to be centred hard left.
In FS9 they had 100 key frames with 50 being the centre.
I export the xanim file with key frames 0 to 100, length 100 but does the bias setting in the rudder and aileron sections in modeldef.xml mean I have to add/subtract 50 to the keyframe times?
I could probably work this out though experimentation but I've not got much spare time this week.
Paul
I've almost completed my FSX export plugin for the 3D canvas modelling tool (www.amabilis.com)
I've got it supporting most of the material options in the SDK, but I'm having a little trouble with the animations.
The image below was a test model I did for FS9 a while back (first successful export to FSX)
The ailerons and rudder are animated OK (respond to controls) but seem to be centred hard left.
In FS9 they had 100 key frames with 50 being the centre.
I export the xanim file with key frames 0 to 100, length 100 but does the bias setting in the rudder and aileron sections in modeldef.xml mean I have to add/subtract 50 to the keyframe times?
I could probably work this out though experimentation but I've not got much spare time this week.
Paul