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xml animations interfere

Messages
114
With this the raisearm animation starts in the middle. If I comment the second animation, raisearm works fine.
Why? Thanks

<UseTemplate Name="ASOBO_GT_Anim">
<ANIM_LAG>40</ANIM_LAG>
<ANIM_CODE>(L:VARIABLE_NAME, Percent) 1.0 *</ANIM_CODE>
<!-- <ANIM_CODE>(A:BRAKE PARKING INDICATOR, Percent) 1.0 *</ANIM_CODE> -->
<ANIM_NAME>raiseArm</ANIM_NAME>
<ANIM_LENGTH>70</ANIM_LENGTH>
</UseTemplate>

<UseTemplate Name="ASOBO_GT_Anim">
<ANIM_LAG>50</ANIM_LAG>
<ANIM_CODE>(L:VARIABLE_NAME, Percent) 1.0 *</ANIM_CODE>
<ANIM_NAME>neck</ANIM_NAME>
<ANIM_LENGTH>70</ANIM_LENGTH>
</UseTemplate>
 
Hi,

When you have multiple animations, they can sometimes interfere with each other if they are not properly managed.

First, check to see if both animations are defined correctly and ensure they don't overlap in the timeline. It’s possible that the second animation is unintentionally affecting the raisearm animation. If commenting out the second animation makes the raisearm work fine, then the issue likely lies in how the animations are sequenced or triggered.

Make sure that each animation has a clear start and end point, and that they are not running simultaneously unless intended. Sometimes, adjusting the timing or the way the animations are called in the code can resolve these conflicts.
 
Thanks but I don't understand. I've tried to have the animations in Blender all start at 0 or one at 0 and the other at 70 but it's the same.
 
Check that the animations are correctly sequenced in the Nonlinear Animation (NLA) editor.
Maybe I'm wrong, I haven't had this problem before, I'm just guessing.
 
Moved one up, deleted one and it improved. Still the remaining 2 animations refuse to the full animation only half...
 
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