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MCX XML not being generated - possible gltf bug

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unitedkingdom
For some reason, when I export models now from MCX, it doesn't generate an XML. It has always done this until now, so I wouldn't have changed anything.

That being said, when I export as "MSFS 2020 .gltf" - it exports without saving texture properties - I have to use the standard "Babylon .gltf".

So now I have to manually create an XML for each model which is very tedious, MCX has ALWAYS generated an XML with model GUID when exporting from that
 
Did you check the glTF settings on the exporter settings? Maybe you have Write model XML set to false there.

1743231860864.png


As for the texture properties, I assume you mean the XML files with the texture meta data. These are only written if you export to MSFS 2024 glTF, not when you export to MSFS 2020 glTF.
 
Did you check the glTF settings on the exporter settings? Maybe you have Write model XML set to false there.

View attachment 96056

As for the texture properties, I assume you mean the XML files with the texture meta data. These are only written if you export to MSFS 2024 glTF, not when you export to MSFS 2020 glTF.
My mistake, Arno

I was using the previous (development) version, that option wasn't there to "Write model XML". I just re-downloaded it and it's there and works, thank you and great tool!

Not the texture meta data but any texture assigned to the mesh - when I export as "MSFS 2020 gLTF" they export pure black so I had to export as a non specific "gLTF" then the model would refresh in sim with it's texture applied.
I will test this using the new version I have and follow up
 
Let me know if you still have issues with the textures. They are exported the same for all glTF versions.
 
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