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For some reason, when I export models now from MCX, it doesn't generate an XML. It has always done this until now, so I wouldn't have changed anything.
That being said, when I export as "MSFS 2020 .gltf" - it exports without saving texture properties - I have to use the standard "Babylon .gltf".
So now I have to manually create an XML for each model which is very tedious, MCX has ALWAYS generated an XML with model GUID when exporting from that
That being said, when I export as "MSFS 2020 .gltf" - it exports without saving texture properties - I have to use the standard "Babylon .gltf".
So now I have to manually create an XML for each model which is very tedious, MCX has ALWAYS generated an XML with model GUID when exporting from that
