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FSX XML Scripts and Rigging a "Large Aircraft"

n4gix

Resource contributor
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unitedstates
I certainly have a new appreciation for the sheer amount of work involved with writing script and rigging the animations for a "Large Aircraft" now...

...that I'm working on a "super secret large aircraft" for Eaglesoft, where the center console alone has - wait for this! - 416 animated objects!, every one of which requires unique GUIDs and <Animation> scripts! :yikes:

It sure makes me wonder about my sanity sometimes... :laughing:
 
crazy people never doubt theyre sanity...

how many anims ?..ive just completed 8 anims and number 9 is begining to
exhibit illogical behaviour...advice from you is always perfectly lucid...jim
 
Oh man...! Sounds like you have your work cut out for you. I hope all goes well on it.

400+ animations, lol... EEEEKS!!!!!!!!!!!!!!!!
:eek:
 
Oh man...! Sounds like you have your work cut out for you. I hope all goes well on it.

400+ animations, lol... EEEEKS!!!!!!!!!!!!!!!!
:eek:

Keep in mind that's just for the center console! The overhead has ~200 more, the side consoles have ~100, and the glareshield console has another ~100 or thereabouts... :yikes:

And people wonder why it takes so long for a "large aircraft" for FSX to be developed. It actually takes as long (or longer) to rig the 3d parts than it does to create the mesh! :rotfl:
 
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