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XtoMDL has stopped working

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barbados
ok, im getting the biggest headache.
after gmax wouldnt work, i switched over to max 2008, it seems to work so-so, i get some error messages, but i still manage to export to .x
but now XtoMDL.exe wont run!!!!
im using windows 7 x64, and whenever i run xtomdl.exe, it stops working right away.
nothing works, im about to kick this computer so hard....

please help.
 
I think I had this and had to make a small batch file, with a "pause" in it to see what the error message was.

It was something simple, but I can't for the life of me remember what!

Made some changes .. now runs as normal
 
You say XtoMDL "stopped working", by that are you saying you've used the XtoMDL before, and it used to work? Or is this your first time trying to use XtoMDL?


-Chris-
 
xtomdl frm max7 plugins folder works, but from max 9 doesnt, thats all
im just starting with it.

idk why they are inside the plugins folder, as they arent really plugins.
i also dont know why the one from max 7 folder is of a different size from the max9 folder

but using the 7 version works fine, so no problem.
 
Last edited:
Hi,

This is a known problem, MS forgot to digitally sign the copy in the Max9 gamepack. So indeed you need to use the one from the Max7 gamepack. There is no difference between those versions (except for not signing one).
 
BTW, would you PLEASE stop posting the same question(s) in multiple forums?

I've already answered this same question in your other thread, and gave the same answer that Arno so kindly gave you... ;)
 
lol terribly sorry for double posting questions. and thank you for the answers, but on the other thread, this question was an additional, the actual subject is that the sdk seems to be all problematic. (not the sdk itself, my installation of sdk). so, no to duplicate another question, ill just link the other thread, if someone else can brainstorm to find a solution:

showthread.php


i really appreciate your help, bill and arno. :)
 
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