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I have a question,
I Recently started playing with the fsx sdk. I setup the environment and built my first object. Everything seemd to work fine until I tried to create a few LODs. I created 3 boxes each assigned to different LOD (I tried 10, 50, 100 and 100, 200, 400). Much to my surprise FSX SP2 didn't recognized the different boxes. Regardless of the the distance to the object it remained the same. I was investigating a little and compiled the same .x file obtained from the exporter using sdk from fs2004. Voila, everything in worked fine the further from the object FSX swapped the boxes as expected. This suggested problem with the xtomdl converter. I investigated the MDL file and it seemed to have three LOD sections inside with the proper LOD information. Now I am at a loss. Do any of you guys noticed that there is something wrong with the LOD handling ?
Thanks a lot
I Recently started playing with the fsx sdk. I setup the environment and built my first object. Everything seemd to work fine until I tried to create a few LODs. I created 3 boxes each assigned to different LOD (I tried 10, 50, 100 and 100, 200, 400). Much to my surprise FSX SP2 didn't recognized the different boxes. Regardless of the the distance to the object it remained the same. I was investigating a little and compiled the same .x file obtained from the exporter using sdk from fs2004. Voila, everything in worked fine the further from the object FSX swapped the boxes as expected. This suggested problem with the xtomdl converter. I investigated the MDL file and it seemed to have three LOD sections inside with the proper LOD information. Now I am at a loss. Do any of you guys noticed that there is something wrong with the LOD handling ?
Thanks a lot

