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XtoMDL triangles limit

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Hi guys
I wonder are there restrictions on triangles in XtoMDL?!
During tests i have reached 250K tris for a model, little more gave me OOM error, but the memory was loaded only half, is that maximum value?
I used P3D SDK 2.5

Thank you all
 
The OOM error may likely be because of the modeling program table limits, not the computer itself.
 
SkyLu,

You might have hit the limit. It wasnt very high for super exotic models. First, make sure it isnt the 65K Material Limit. You cannot have 65K Vertices or Triangles on 'one' Material. If you do, clone the material, make some mild changes to the second cloned material and than assign it to half of those parts and it should then export.

If you have no parts peaking at 65K limit (see the compile log) then it may be the model polygon limit. If so, get the Prepar3D SDK and use their awesome SDK pack to compile your planes. I think I have got up to 600,000 Polys on an export, and it is 'fast'.


Bill
 
The P3D v2.x will exceed the 65k limit but it is native P3D and may not run in FSX. P3D v1.4 has the 65k limit.
 
The P3D 2x Exporter works for FSX. At least so far, with my experience. Seamless. And yes, better v-count.
 
Oh, and one trick, is multiple materials, set-up nearly identical, and then using the same textures. I have a few highly detailed parts, on an animated project. I'm around the 520k mark, using same texture calls, and P3D 2.x export.

- Joseph
 
I have not fully tested myself but I have run into the 65k limit with the 1.4 SDK as well as the FSX SDK. So far I can compile for 2.5 but have not tried the MDL in FSX. I've been to involved in the model to stop and test but now I'm going to give it a try. Since I got Max 2015 I have been following hairyspins recommendation for export methods.
 
I have tried the 2.5 MDL in FSX and it does not work as the Materials are different. But..... If you export from Max with 2.5 and then compile (2nd stage of compile process) with the 1.4 system, it works fine in FSX and P3D. No problems.

EDIT: I tested this with the 2.4 system, not 2.5. That may have changed with the 2.5 update.
 
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