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Robert,
I didnt say to make a multi-material. Just make a secondary material that is a duplicate of the other material and assign that to half the parts that have the same texture.
Another words, lets say I have a fuselage texture and I have lets say 60,000 polygons riding on that texture and suddenly its not compiling. The ansere is to make a second material called Fusealge2, and select half of the parts that use 'Fuselage' material, and apply instead 'Fusealge2' onto them. It should then export without any problems.
Not a mult-material, just a duplicate with same texture and a different name.
Robert Kerr just hit this barrier a couple of weeks ago and found out it was exactly this. He is now compiling once again and adding parts. He too thought it was a Vertice limit, but its not. Its a material bug.
Bill
I didnt say to make a multi-material. Just make a secondary material that is a duplicate of the other material and assign that to half the parts that have the same texture.
Another words, lets say I have a fuselage texture and I have lets say 60,000 polygons riding on that texture and suddenly its not compiling. The ansere is to make a second material called Fusealge2, and select half of the parts that use 'Fuselage' material, and apply instead 'Fusealge2' onto them. It should then export without any problems.
Not a mult-material, just a duplicate with same texture and a different name.
Robert Kerr just hit this barrier a couple of weeks ago and found out it was exactly this. He is now compiling once again and adding parts. He too thought it was a Vertice limit, but its not. Its a material bug.
Bill
