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Yet another newbie question

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us-oregon
I'm trying to texture a five sided tube I'm using as a simple building. Since trying to texture the sides with the part texture process results in a texture wrapping across three poly's, I tried to texture the sides by doing the individual segments in poly mode. When I do this, it will only apply the entire .bmp and won't allow me to map the texture.

Is this normal or am I missing something? If it is normal, how do you map a texture to a specific poly?
 
When texturing in Poly Mode you can click on and drag a box around the part of the texture that you wish to use.

Sometimes it is easer to zoom in to grab the little box on the corners.
For Woodart.jpg


H_Farfy:D
 
You can also take your 5 sided tube, make a copy of it, then delete the other four sides. Texture the one remaining side until you get it the way you want it.

Then paste your original part back in and delete 3 of the sides plus the side that you just textured previously. Then repeat the texture for this new single side. Repeat this paste and texture procedure for all 5 sides.

What you end up with is 5 individual parts that are all from your original 5 sided tube. But if you do it this way, you can have absolute control over how the textures get applied to each side.

Don't forget that you can move or rotate the part axis as well which will affect how the texture is applied to each side. You may have to do that to get it to look right.

Once you have all 5 individual sides textured the way you want them, just select them all and join them again as one part, they will all retain their textures.

Just don't try to texture the tube after that or you will lose your individual side textures because FDSD will be treating all 5 sides as a single part again.
 
Last edited:
That's a great idea... thanks!

The problem I ran into originally was that I didn't see the "handles" and was zoomed too far out to be able to grab them with the mouse.

Thanks for the ideas :-)
 
Those little "handles" are a pain to try to grab and work with. They will always mimic the shape of the polygon you are trying to texture.

If for example you have a 16 sided polygon, you get 16 little squares to try to grab, that's why texturing individual sides as separate parts is a bit easier to work with most of the time.
 
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