Actions
Actions will only get used when called from a Trigger.
In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.
Generic Action Properties
Transclusion-Missions-Overview-Generic Action Properties
Activate Waypoints Action
Transclusion-Missions-Overview-Activate Waypoints Action
Adjust Payload Action
Transclusion-Missions-Overview-Adjust Payload Action
Attach Droppable Payload Action
Transclusion-Missions-Overview-Attach Droppable Payload Action
Attach Effect Action
Transclusion-Missions-Overview-Attach Effect Action
Change Object Type Action
Transclusion-Missions-Overview-Change Object Type Action
Count Action
Transclusion-Missions-Overview-Count Action
Custom Action
Transclusion-Missions-Overview-Custom Action
Dialog Action
Transclusion-Missions-Overview-Dialog Action
Failure Action
Transclusion-Missions-Overview-Failure Action
Goal Resolution Action
Transclusion-Missions-Overview-Goal Resolution Action
Grant Reward Action
Transclusion-Missions-Overview-Grant Reward Action
Object Activation Action
Transclusion-Missions-Overview-Object Activation Action
One Shot Sound Action
Transclusion-Missions-Overview-One Shot Sound Action
Play Animation Action
Transclusion-Missions-Overview-Play Animation Action
Play List Action
Play List Actions play a list of audio files, either serially, or randomly, as background audio.
Play List Actions -
- Do not impact the the flow of triggers or actions, unlike Dialog Actions or One Shot Sound Actions.
- Dialog Actions or One Shot Sound Actions are played over the top of any audio called by Play List Actions.
- Best thought of as a radio playing in the background, whilst you carry on a conversation.
- Are most useful for either music or ATC chatter, or a long-playing event, e.g. a volcano errupting.
- Are not suitable for calling short length sound effects.
- Require a different implementation from Dialog Actions or One Shot Sound Actions.
Point Of Interest Activation Action
Transclusion-Missions-Overview-Point Of Interest Activation Action
Random Action
Transclusion-Missions-Overview-Random Action
ResetTimer Action
Transclusion-Missions-Overview-ResetTimer Action
Rumble Action
Transclusion-Missions-Overview-Rumble Action
Spawn Action
Transclusion-Missions-Overview-Spawn Action
Timer Adjust Action
Transclusion-Missions-Overview-Timer Adjust Action
Related
Internal
Compiling Missions - Description
Link - Description
Link - Description
External
Site page title - Description
Site page title - Description
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Reference
'Reference' documents specifically related.
Function Reference - With example code.
Link - Description
Link - Description