Actions

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Actions will only get used when called from a Trigger.

In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.

Generic Action Properties

Transclusion-Missions-Overview-Generic Action Properties

Activate Waypoints Action

Transclusion-Missions-Overview-Activate Waypoints Action

Adjust Payload Action

Transclusion-Missions-Overview-Adjust Payload Action

Attach Droppable Payload Action

Transclusion-Missions-Overview-Attach Droppable Payload Action

Attach Effect Action

Transclusion-Missions-Overview-Attach Effect Action

Change Object Type Action

Transclusion-Missions-Overview-Change Object Type Action

Count Action

Transclusion-Missions-Overview-Count Action

Custom Action

Transclusion-Missions-Overview-Custom Action

Dialog Action

Transclusion-Missions-Overview-Dialog Action

Failure Action

Transclusion-Missions-Overview-Failure Action

Goal Resolution Action

Transclusion-Missions-Overview-Goal Resolution Action

Grant Reward Action

Transclusion-Missions-Overview-Grant Reward Action

Object Activation Action

Transclusion-Missions-Overview-Object Activation Action

One Shot Sound Action

Transclusion-Missions-Overview-One Shot Sound Action

Play Animation Action

Transclusion-Missions-Overview-Play Animation Action

Play List Action

Play List Actions play a list of audio files, either serially, or randomly, as background audio.

Play List Actions -

Point Of Interest Activation Action

Transclusion-Missions-Overview-Point Of Interest Activation Action

Random Action

Transclusion-Missions-Overview-Random Action

ResetTimer Action

Transclusion-Missions-Overview-ResetTimer Action

Rumble Action

Transclusion-Missions-Overview-Rumble Action

Spawn Action

Transclusion-Missions-Overview-Spawn Action

Timer Adjust Action

Transclusion-Missions-Overview-Timer Adjust Action

Related

Internal

Actions will only get used when called from a Trigger.

In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.

AI Objects overview, a multi-line explanation of the topic.

More blurb here.

Area Definition Object overview, a multi-line explanation of the topic.

More blurb here.

Group Object overview, a multi-line explanation of the topic.

More blurb here.

Mission Objects overview, a multi-line explanation of the topic.

Scenario Metadata is the only essential mission action, and must exist in all missions.

Scenery Objects overview, a multi-line explanation of the topic.

More blurb here.

Mobile Scenery Objects overview, a multi-line explanation of the topic.

More blurb here.

Spawn List overview, a multi-line explanation of the topic.

More blurb here.

Triggers are used to check for event occurence during a mission. You might check that the player is above a certain altitude, or has landed at a key airport, or that a certain amount of time has elapsed.

When a trigger is active, it will fire whenever the appropriate conditions are met.
When a trigger is deactivated it is not evaluating its conditions to decide whether it should fire its actions.

In multiplayer mode, triggers with the IsGlobal property set to True will affect all other players.
If a trigger does not contain this property, or the property is set to False, the trigger will affect only the local player.

Goal Object overview, a multi-line explanation of the topic.

More blurb here.

Reward Object overview, a multi-line explanation of the topic.

More blurb here.

Disabled Traffic Airport Object overview, a multi-line explanation of the topic.

More blurb here.

Link - Description

Link - Description

External

FS Developer - Mission development - Forum to ask & answer questions.

FS Insider - Mission Building Tips - Lots of handy tips from MS/ACES.

FSXMission.com - Useful site for Missions information.

Site page title - Description

Reference

'Reference' documents specifically related.

Function Reference - With example code.

Link - Description

Link - Description