Actions
Actions will only get used when called from a Trigger.
In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.
Generic Action Properties
Transclusion-Missions-Overview-Generic Action Properties
Activate Waypoints Action
Transclusion-Missions-Overview-Activate Waypoints Action
Adjust Payload Action
Transclusion-Missions-Overview-Adjust Payload Action
Attach Droppable Payload Action
Transclusion-Missions-Overview-Attach Droppable Payload Action
Attach Effect Action
Transclusion-Missions-Overview-Attach Effect Action
Change Object Type Action
Transclusion-Missions-Overview-Change Object Type Action
Count Action
Transclusion-Missions-Overview-Count Action
Custom Action
Transclusion-Missions-Overview-Custom Action
Dialog Action
Transclusion-Missions-Overview-Dialog Action
Failure Action
Transclusion-Missions-Overview-Failure Action
Goal Resolution Action
Transclusion-Missions-Overview-Goal Resolution Action
Grant Reward Action
Transclusion-Missions-Overview-Grant Reward Action
Object Activation Action
Transclusion-Missions-Overview-Object Activation Action
One Shot Sound Action
Transclusion-Missions-Overview-One Shot Sound Action
Play Animation Action
Transclusion-Missions-Overview-Play Animation Action
Play List Action
Play List Actions play a list of audio files, either serially, or randomly, as background audio.
Play List Actions -
- Do not impact the the flow of triggers or actions, unlike Dialog Actions or One Shot Sound Actions.
- Dialog Actions or One Shot Sound Actions are played over the top of any audio called by Play List Actions.
- Best thought of as a radio playing in the background, whilst you carry on a conversation.
- Are most useful for either music or ATC chatter, or a long-playing event, e.g. a volcano errupting.
- Are not suitable for calling short length sound effects.
- Require a different implementation from Dialog Actions or One Shot Sound Actions.
Point Of Interest Activation Action
Transclusion-Missions-Overview-Point Of Interest Activation Action
Random Action
Transclusion-Missions-Overview-Random Action
ResetTimer Action
Transclusion-Missions-Overview-ResetTimer Action
Rumble Action
Transclusion-Missions-Overview-Rumble Action
Spawn Action
Transclusion-Missions-Overview-Spawn Action
Timer Adjust Action
Transclusion-Missions-Overview-Timer Adjust Action
Related
Internal
Actions will only get used when called from a Trigger.
In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.
AI Objects overview, a multi-line explanation of the topic.
More blurb here.
Area Definition Object overview, a multi-line explanation of the topic.
More blurb here.
Group Object overview, a multi-line explanation of the topic.
More blurb here.
Mission Objects overview, a multi-line explanation of the topic.
Scenario Metadata is the only essential mission action, and must exist in all missions.
Scenery Objects overview, a multi-line explanation of the topic.
More blurb here.
Mobile Scenery Objects overview, a multi-line explanation of the topic.
More blurb here.
Spawn List overview, a multi-line explanation of the topic.
More blurb here.
Triggers are used to check for event occurence during a mission. You might check that the player is above a certain altitude, or has landed at a key airport, or that a certain amount of time has elapsed.
When a trigger is active, it will fire whenever the appropriate conditions are met.
When a trigger is deactivated it is not evaluating its conditions to decide whether it should fire its actions.
In multiplayer mode, triggers with the IsGlobal property set to True will affect all other players.
If a trigger does not contain this property, or the property is set to False, the trigger will affect only the local player.
Goal Object overview, a multi-line explanation of the topic.
More blurb here.
Reward Object overview, a multi-line explanation of the topic.
More blurb here.
Disabled Traffic Airport Object overview, a multi-line explanation of the topic.
More blurb here.
Link - Description
Link - Description
External
FS Developer - Mission development - Forum to ask & answer questions.
FS Insider - Mission Building Tips - Lots of handy tips from MS/ACES.
FSXMission.com - Useful site for Missions information.
Site page title - Description
Reference
'Reference' documents specifically related.
Function Reference - With example code.
Link - Description
Link - Description