Hi Ben:
I failed to mention above, another "
gotcha" (I'm not so sure it is a 'bug') in the way that the FSX rendering engine works when rendering a local ground surface with Geographic coverage by more than one terrain mesh BGL, when each of those BGLs
also contains differing LOD extents; this scenario might possibly explain what you reported above.
http://www.fsdeveloper.com/forum/threads/higher-lod-terrain-not-drawn.435658/#post-727362
Well then I've found a bug of some kind then, I had the mesh slider at it's highest setting (1m) and when my BGL file was in place it was still being drawn preferentially over the higher resolution default terrain. Not sure why it would be doing this.
For example:
*1 BGL has more
high resolution LODs
and a
smaller Geographic coverage area than the other (
ex: your custom terrain mesh)
*1 BGL has more
low resolution LODs
and a
larger Geographic coverage area than the other (
ex: OrbX FTX PNW custom terrain mesh)
FS may persist in rendering only the lower LOD terrain mesh if you load and start a flight
outside the Geographic coverage area of the BGL which has more high resolution LODs than the other (
ex: your custom terrain mesh).
IIRC, Holger Sandmann was the first to report this initially baffling behavior by the FS rendering engine, wherein the larger Geographic coverage area of an existing lower LOD terrain mesh BGL displays with top priority, and the higher resolution LODs of the custom terrain mesh BGL are
not displayed when one loads a flight session
outside-, then flys
into- ...that smaller Geographic coverage area of higher resolution LODs.
[
EDITED]
Reportedly, in such a scenario of "over-lapping LOD extents" terrain mesh BGL coverage, one may be able to display that higher resolution LOD terrain mesh only when one loads a new flight session
inside that smaller Geographic coverage area of higher resolution LODs.
I will try to find and link to a few more threads specific to this "terrain quirk" of the FS rendering engine, but here is some related info on manually specifying the range of output LODs in one's FS SDK Resample INI file:
http://www.fsdeveloper.com/forum/th...ticle-create-mesh-using-global-mapper.433307/
UPDATE:
A few links for those interested in reviewing some additional info related to this type of display priority scenario:
http://www.fsdeveloper.com/forum/threads/lods-for-high-resolution-photoreal.436785/#post-738368
http://www.fsdeveloper.com/forum/threads/photoscenery-texture-problem.436547/#post-735983
http://www.fsdeveloper.com/forum/threads/higher-lod-terrain-not-drawn.435658/#post-727464
http://www.fsdeveloper.com/forum/threads/lods-for-hi-res-photoreal.435132/
http://www.fsdeveloper.com/forum/threads/fsx-photoreal-naming-conventions.20989/
FYI: The general idea is that to ensure a custom terrain mesh BGL displays with top priority above either the default or another 3rd party terrain mesh BGL, one must specify that FS SDK Resample outputs the same
low LODs (or even 1-additional LOD 'lower') into that custom terrain mesh BGL ...as are contained in
any other "active" terrain mesh BGL which has the
same local Geographic coverage area.
[
END_EDIT]
Hope this helps with your project !
GaryGB