Hi Matthew!
I just did some testing with FSXKML 1.04 and so far it's working very well!
When experimenting a bit with PolygonHoles, I found that no matter which direction I draw a Polygon in GE, it is saved with its coordinates clockwisely.
Well, as you know, PolygonHoles must be in the opposed direction in relation with their parent Polygons. Of course, one can always invert the direction in FSXKML. But when we are talking about several dozens islands (which is the case in my scenery
) this process can be very tedious.
My question/proposal/suggestion/wish is: since everything we draw in GE is in one direction, and Holes should be in the other direction, wouldn't it make sense to invert the coordinates of Holes automatically at build time? IMHO it seems very logical.
Thanks for the patience and for this GREAT program!
Rafael
I just did some testing with FSXKML 1.04 and so far it's working very well!
When experimenting a bit with PolygonHoles, I found that no matter which direction I draw a Polygon in GE, it is saved with its coordinates clockwisely.
Well, as you know, PolygonHoles must be in the opposed direction in relation with their parent Polygons. Of course, one can always invert the direction in FSXKML. But when we are talking about several dozens islands (which is the case in my scenery
My question/proposal/suggestion/wish is: since everything we draw in GE is in one direction, and Holes should be in the other direction, wouldn't it make sense to invert the coordinates of Holes automatically at build time? IMHO it seems very logical.
Thanks for the patience and for this GREAT program!
Rafael

