Hi all
I've been pounding my head to understand the sdk Geotiff methods
I have some amazing scenery for Northland in New Zealand which you can see here http://picasaweb.google.com/nzcoaster
I have no problem creating aerial photo scenery but I am coming unstuck with how to make a water mask and blend
so far I understand the watermask to be black and white areas only and the blend to be greyscale. Both 8bit and in my case geotiffs.
I am confused by the sdk refering to channels and do they need to be added into the inf
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
What does the 2.0 and the 3.0 in the channels refer to?
Also am I right in saying that it is possible to create one bgl that has all the color aerial, alpha and blend incoporated or do these other (Alpha and Blend become seperate bgls (sorry about my confusion)
If anyone can give me a good steer in the right direction I would appreciate it
a sample inf or mini project would be great.
Thanks for your time
Regards
Greg
I've been pounding my head to understand the sdk Geotiff methods
I have some amazing scenery for Northland in New Zealand which you can see here http://picasaweb.google.com/nzcoaster
I have no problem creating aerial photo scenery but I am coming unstuck with how to make a water mask and blend
so far I understand the watermask to be black and white areas only and the blend to be greyscale. Both 8bit and in my case geotiffs.
I am confused by the sdk refering to channels and do they need to be added into the inf
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
What does the 2.0 and the 3.0 in the channels refer to?
Also am I right in saying that it is possible to create one bgl that has all the color aerial, alpha and blend incoporated or do these other (Alpha and Blend become seperate bgls (sorry about my confusion)
If anyone can give me a good steer in the right direction I would appreciate it
a sample inf or mini project would be great.
Thanks for your time
Regards
Greg





