Heretic
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The "Bad News" is that I've got one shed-load of XML to revise now!![]()
Look at it this way: One man's suffering is another man's lifesaver. Maybe we'll erect a monument in your honor.
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The "Bad News" is that I've got one shed-load of XML to revise now!![]()

FOLLOWUP:
ADDENDUM:
I've tested using the <Visibility> and confirmed that it will reduce the animation count by one for each simple switch that's modified. There are 69 such chrome toggle switches on the overhead alone, so that is a substantial reduction already!
The "Bad News" is that I've got one shed-load of XML to revise now!![]()

Well, all I can say is "Thank God for the invention of copy/paste/edit!" Once the pattern is established, it's not especially difficult to do, but it is very much a "time sink..."Cripies!!! I just started thinking about all of that new code to write in the parts list for all of those visibilities.
Also, dont forget, you can only have 1/2 million polygons for the 32bit exporter.



This is one of those really scary stories that you tell when you and your Developer friends talk about, late at night around the camp fire... :S
Bill

This is one of those really scary stories that you tell when you and your Developer friends talk about, late at night around the camp fire... :S
"Do you know the story of Knight Bill? He was thrown into the deep black SDK pharynx when he challenged the 500 animations gnome and was never seen again!"

Thanks for the suggestions, Jamal.
No, the problem is still present. What is most frustrating is that yesterday I removed all but 197 animations from the .xanim file, recompiled the .x file, and...
...still have problems! In this specific case, although there weren't any blownup and/or misplaced parts, the mouse areas became unstable, meaning as you pan around the VC the mouse areas would become active/inactive randomly.
What is even MORE frustrating is that if I compile only the entire VC, despite the 520 animations, everything works!

Mouse points will always work unless there isYeah, I ran into the same issues with mouse clicks when I was troubleshooting... somehow I found some kind of happy balance eventually.


Oh, you may be suffering from flickering! May I ask if you're using any dummy nodes to control animation?

Yeah, I ran into the same issues with mouse clicks when I was troubleshooting... somehow I found some kind of happy balance eventually.
Here's a weird thing I had to do with a few parts that just wouldn't compile correctly:
Let's say you have 2 instrument objects, an HSI 100 mile roller digit, on the Pilot and FO panels. Let's say one compiles, but the other doesn't, and no matter what you do, it just won't come up. Even merging and breaking off the one that won't compile doesn't work... try copying and pasting the one that does work, and see if that fixes it. That was the ONLY way I was able to fix quite a number of parts.
I'm not sure if you're having that problem, but if you are, give that a go.
Jamal

