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FSX New Terrain

Dem is even more simple, just export in the correct format.
Maybe you want to edit the image for the scenery, cut them in someway or retouch, for that then you will use FWTools, and play with alpha channels, etc.
 
for sure, I will need to cut roads, etc....you fwtools. So this will be a similar process, but with a shape file...yes?

I am so very greatful for this community....awesome team here!!!
 
No just to edit the image with any image editor and which can manage alpha channels. I am talking about raster geotiff, FWTools is only to preserve the geodata because when imported the image in any image editor the data is lost.
to manipulate the elevations data, meshes, is a little more complicated if not imposible. we can play with flatten, or adjust something in Global mapper but not much more. from an amateur point of view. :whiteflag
 
mmm...okay.
My thought process, was that I can export DEM information out of Global mapper as a .3dFace file. I can manipulate this information in 3ds Max, then export it as shape file. Hoping at this point I can take into my environment.

No?
 
for sure, I will need to cut roads, etc....you fwtools. So this will be a similar process, but with a shape file...yes?

If you have data in SHP files, it can be used for work in FSX. First..., it needs to be in Geographic/WGS84 format. If it is, the SHP file(s) can be imported into SBuilderX and massaged into the proper "TAG" that FSX requires. Tagging means make this line a 4 lane concrete, divided highway. Or show it as asphalt, etc.

With photo based scenery, if it is of good enough resolution, then you don't want to default style vector roads showing (IMO, but you do want traffic shown on the photo roads. That's just a different TAG within SBuilderX. Getting the traffic to line up properly on the photo roads can take some tweaking, as the SDKs mention a "Both" property, along with a "To" and "From". The "Both" property never got implemented, so it's a matter of making a "To" and "From" double sets of vector lines. SBuilderX allows you to split vector lines and to copy and paste these as needed.
 
War...

Can you, after conclude your test, post here a mode how to get photoreal and elevation?

Whats programs are needed?

Can u post a mini tutorial?

I need the same: Get a image from satellite (photoreal with a good zoom) and a elevation of terrain.

Now, i only can create a BGL with resample and file.inf, but cant get a good photoreal ate same shot...

Txs and good luck

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I will post more details for sure......
a really good tutorial is here, start here and later this week, I will have this broken down and simplified.
This tutorial, I had to watch about 50 times, slowly to begin to understand the terminology and the reason for the steps. But this will get you started in right direction.

http://www.prepar3d.com/videos-and-tutorials/
 
Lucas,
Programs\Applications I used to Replace native terrain texture in Prepar3d:
USGS Server, Global Mapper & Resampler.exe (found in SDK tool Kit)

2 Steps, I have broken this down
Step 1, Aquire Image, Reproject and Export
Step 2, Resample Image, Compile to BGL, then copy into Simulator (P3D)

Step 1: Open USGS: http://viewer.nationalmap.gov/viewer/
zoom to your desired location or type in address in top and hit enter. Click on zoom to location.
top top right, click on Imagery (this displays sat image)
top left click on overlays, uncheck referenced polygons, check imagery (this turns off all labels and vector data (roads))
- now your ready to export hiRes image
Top Right a button, Download Data, either use a bounding box or export extents. I suggest bounding box.
- dialog window pops up, check Orthoimagery, next, check your geotiff, ignore other selections. You will check out, put in your email, usgs will email you a zipped file with the hi res tif and meta data.

Step 2, I will come back and post....I need to put out a fire right now.
 
Good Morning....Okay I will continue where I left out.

Completing Step 1, I now use Global Mapper http://www.bluemarblegeo.com/products/global-mapper.php
This is a software that cost us $400....you can use a trial version, but you are limited to exports. The value is HUGE what you get with this, the customer care and technical support is outstanding!! Global Mapper, is very powerful as it can generate countless projections and datums.....it will stitch together massive areas of Terrain and Images......there are other techniques and free applications to take care of the re-projection, I am just not familiar with them at this time. http://www.fsdeveloper.com/wiki/index.php?title=GeoTIFF_file_creation_with_GDAL
I would reference this forum, if you want to go around Global mapper.

Okay, Open Global Mapper: Very very important step!!
- In Display Settings/Projection, Projection Tab:
Projection: Geographic (Latitude/Longitude
Datum: WGS84
Planar Units: Arc Degrees

(Follow these steps! I spent countless hours trying to figure out why my images and models were not lining up in ADE, 3ds max and Prepar3d, I was uncoachable, I was using my past "intelligence" brought over from my Engineering and Architectural world....I thought I was smarter than all of the Developers in this Flight Sim community....very expensive ego, I had to leave behind)
- Open up folder where your zipped files are from USGS, drag and drop the zipped folder(s) int GM. GM will open up image into correct re-projection. Time to export.
- File/Export/Export Raster/Image Format: geoTiff, enter
Browse to folder, save.
- Time to compile geoTiff, re-sample, ready to compile into .bgl

Step 2 Resample Image for placement into P3d ( Compiles geotiff, places image int the flight simulator or it repaints terrain surface)
Here is a great Tutorial on this entire process, you will see Step 2, in video this is the step I replaced with Global Mapper:
http://www.prepar3d.com/videos-and-tutorials/

- Open a notepad (yes we have some very simple coding to do....don't be afraid, as I was...it is very simple). Copy and paste the below code:
[Source]
Type = GeoTIFF
SourceDir = "SourceData"
SourceFile = "YOUR.tif"
Layer = imagery
SamplingMethod = Majority

[Destination]
DestDir = "Output"
DestBaseFileName = "YOUR_Image"
DestFileType = BGL
LOD = Auto
FractionBits = 3

Save this as: (name of imgae.inf)
It is important that this is in the root of the directory which will have 2 folders: SourceData and Output

Now, in your SDK Develpers directory (I will paste the location where mine is, yours may be different, but it will be similar):
C:\Program Files (x86)\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\Terrain SDK
make a shortcut of the resample.exe to your desktop
Here is another training module that helped me understand this process:
http://www.prepar3d.com/sdk/Environ...enery.html#Sample 1: Replacing Elevation Data
Truly this is a very simple process, it can be overwhelming for us new Developers...but trust me....it gets easier with practice...just like anything.

- Once you have the resample.exe shortcut on your desktop, simply drag and drop .inf onto that .exe. The compiler will begin, you will know it is working, as a cmd window will pop up and you will see it crunching away.
- Once complete, a new .bgl is placed in the output folder, this .bgl copy it into your addon scenery folder. Voila, done! Go Fly and check out your new terrain image.
 
Very well explained and will help to many people, this kind of problem you encounter here are the same encountered for many people incluiding myself.
And yes, you will see it's almost like a career, to control all the bits. but try to have fun with this hobby, sometimes it's not so:D
 
haha....:D Well, for sure, I hope to help as many people as I can, every little success that I had found, it was only because others have shared their knowledge in here. I truly want to provide the same service to this Developer world...as best I can.
I am fortunate because I am getting paid for this....very incredible career...mixing Design Visualization with Flying....2 of my most favorite hobbys have turned into my career. Life is good.

I will continue to post my findings.....soon, I will be working with DEM, which I am not there yet....currently testing out the limits to this hires data in Prepar3d. ReSampling, like crazy now.
 
Good Morning....Okay I will continue where I left out.

Completing Step 1, I now use Global Mapper http://www.bluemarblegeo.com/products/global-mapper.php
This is a software that cost us $400....you can use a trial version, but you are limited to exports. The value is HUGE what you get with this, the customer care and technical support is outstanding!! Global Mapper, is very powerful as it can generate countless projections and datums.....it will stitch together massive areas of Terrain and Images......there are other techniques and free applications to take care of the re-projection, I am just not familiar with them at this time. http://www.fsdeveloper.com/wiki/index.php?title=GeoTIFF_file_creation_with_GDAL
I would reference this forum, if you want to go around Global mapper.

Okay, Open Global Mapper: Very very important step!!
- In Display Settings/Projection, Projection Tab:
Projection: Geographic (Latitude/Longitude
Datum: WGS84
Planar Units: Arc Degrees

(Follow these steps! I spent countless hours trying to figure out why my images and models were not lining up in ADE, 3ds max and Prepar3d, I was uncoachable, I was using my past "intelligence" brought over from my Engineering and Architectural world....I thought I was smarter than all of the Developers in this Flight Sim community....very expensive ego, I had to leave behind)
- Open up folder where your zipped files are from USGS, drag and drop the zipped folder(s) int GM. GM will open up image into correct re-projection. Time to export.
- File/Export/Export Raster/Image Format: geoTiff, enter
Browse to folder, save.
- Time to compile geoTiff, re-sample, ready to compile into .bgl

Step 2 Resample Image for placement into P3d ( Compiles geotiff, places image int the flight simulator or it repaints terrain surface)
Here is a great Tutorial on this entire process, you will see Step 2, in video this is the step I replaced with Global Mapper:
http://www.prepar3d.com/videos-and-tutorials/

- Open a notepad (yes we have some very simple coding to do....don't be afraid, as I was...it is very simple). Copy and paste the below code:
[Source]
Type = GeoTIFF
SourceDir = "SourceData"
SourceFile = "YOUR.tif"
Layer = imagery
SamplingMethod = Majority

[Destination]
DestDir = "Output"
DestBaseFileName = "YOUR_Image"
DestFileType = BGL
LOD = Auto
FractionBits = 3

Save this as: (name of imgae.inf)
It is important that this is in the root of the directory which will have 2 folders: SourceData and Output

Now, in your SDK Develpers directory (I will paste the location where mine is, yours may be different, but it will be similar):
C:\Program Files (x86)\Lockheed Martin\Prepar3D SDK 1.4.4747.0\Environment Kit\Terrain SDK
make a shortcut of the resample.exe to your desktop
Here is another training module that helped me understand this process:
http://www.prepar3d.com/sdk/Environ...enery.html#Sample 1: Replacing Elevation Data
Truly this is a very simple process, it can be overwhelming for us new Developers...but trust me....it gets easier with practice...just like anything.

- Once you have the resample.exe shortcut on your desktop, simply drag and drop .inf onto that .exe. The compiler will begin, you will know it is working, as a cmd window will pop up and you will see it crunching away.
- Once complete, a new .bgl is placed in the output folder, this .bgl copy it into your addon scenery folder. Voila, done! Go Fly and check out your new terrain image.

Tanks man... Many txs

Enviado de meu GT-I9000B usando o Tapatalk 2
 
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