• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Airbus A350 XWB

Not yet seamless. I can still very clearly identify the palces where I made the cuts to unwrap it ;) However those are places where it doesn't connect (see the UV layout above). On places where it connects in the UV it obviously looks seamless.

a350%20XWB%20v9.blend_zpskocjfmdo.png


Ahh I see, 180 degress... :D Got it!
 
Uh, it's difficult, but try it. You might consider to use another method. Projection from the front maybe?
 
Uh, it's difficult, but try it. You might consider to use another method. Projection from the front maybe?

I will, although I looked at paint-kits of other addons and found that cutting it up in this way is not uncommon. But it needs to lign up because some airlines put registration specific markings just above the windshields... I'm just gonna wait for what my repainter says about it, after all I don't know what is possible and what not when it comes to painting the aircraft.
 
Last edited:
I hope my repainter will approve this lay-out... :D

Veto!

A split fuselage map makes aligning complex liveries involving stipes and whatnot a nightmare. Either project the entire length of the fuselage from a side view on a 4096px bitmap or use a 2048px one and have one half of the projected side view on the upper part and one on the lower.
Everything else will make repainters complain.
 
Well that depends, if you start painting on this unwrap than yeah, things will be a nightmare to line up properly. The key is to have 1 seperate file which is bigger than a normal 4096 texturesheet. On that sheet, the fuselage is aligned properly and you can start painting normally. When it's done, you cut out the pieces en put them back over the original unwrap. It's an extra step you have to take, but it makes life a lot easier.
 

What a way to start a post! ;)
I do see your point, however "my repainter" (why do I keep on calling him that.. Well I guess it sounds more proffesional) asked sepcifically to cut the fusalage up in three or four pieces so the 4096px sheets can actually be used to make detailed liveries. With the Fusalage in one piece the 4096px sheet would largely go to waste. The technique Roel discribes is actually quite interresting. I've seen painters do this before and I'm actually planning on laying out the paintkit as follows to do that. It'll be a layout of (when only speaking of the fusalage bits) two sheets, say fus_full.psd and fus_1.psd or something like that. fus_1.psd is a representative of the actually texture sheets as seen in my post above. fus_full.psd is a derivative of that. It basically will be a sheet wider then 4096px that will feauture the entire length of the three fusalage parts of fus_1.psd in the right order so one can paint on it. Painters will then paint a multiply layer (favorably three different layers; the nose, the mid-section and the tail section) on the fus_full.psd and then copy those layers to the fus_1.psd and put it on the right parts. That way very little space will be lost and the large scale texture sheet won't go to waste. (Or did I miss anything in that explanation there Roel?) ;)

EDIT: just as a quick example I made real quick, so this is not propperly alligned:

a350_zpsx8zbfdnh.png

just an example of fus_full.psd

Also you could do this with the fusalage spread over multiple texture sheets so you would e.g. get fuse_full.psd, fus_1.psd (contaning the nose), fus_2.psd (containing the mid-section) and fuse_3.psd (containing the tail) I don't know what "my repainter" prefers ;)
 
Last edited:
Also you could do this with the fusalage spread over multiple texture sheets so you would e.g. get fuse_full.psd, fus_1.psd (contaning the nose), fus_2.psd (containing the mid-section) and fuse_3.psd (containing the tail) I don't know what "my repainter" prefers ;)

That's even worse than bad. And let me guess, the fin will be on yet another 4096 texture?

The stretched F27 models that I did use a cut up fuselage texture and boy, are they ever so annoying to paint.
 
That's even worse than bad. And let me guess, the fin will be on yet another 4096 texture?

The stretched F27 models that I did use a cut up fuselage texture and boy, are they ever so annoying to paint.

Well I'm not a repainter so I won't judge. However I found that some paint kits of wide-body aircraft have such a cut-up paint kit with a whole fusalage as a base...
It would just be a proposition for my repainter...
 
As a repainter myself, I would definitely prefer the version with a fuselage master that is split in 3 section like a certain company did with their 777-200LR/300ER , you can then add these blue guard lines in photoshop and make your section with that way. Then the repainter simply copies the content of for example the nose part to the texture which is for example fuse_1.
 
The addon your talking about was one of the examples I used to gain the knowledge that it actually is quite commen and effective to do this ;)
 
For one my past projects many years ago I created a 3072x1024 master template for detailing, which later would be cut into three 1024x1024 sim textures. It made both UVW mapping and livery texturing so much easier!
 
I totally agree with the guys above me. Also, try to separate the fuselage parts. Now the whole front section is attached to each other. The same goes for the middle and the aft sections
 
I totally agree with the guys above me. Also, try to separate the fuselage parts. Now the whole front section is attached to each other. The same goes for the middle and the aft sections

Sure! You just say the word :D So seperate the left, top and right parts of the front-, mid- and rear-fusalage? Makes sence :D

Try to whip up paints for various aircraft if you find the time. You'll get a feel for good and bad texture mapping that way.

I might indeed need to do that just to get a feel as to what repainter wants and needs. I'm still gonna let Roel paint this bird though... ;) I just know he'll do a better job at it then I will :D
 
Last edited:
Also I just wanted to say that I'm about the finalize the exterior model with pilots (I think I'll have to animate them) and then get the whole UV-package to Roel for painting. I'm genuinely exited about the aircraft getting a texture :D hopefully I can then announce the project on a site like AVSIM so I can see what the general FS-community thinks and get an estimate how many people would actually an A350. After that (probably when the UVs have been send to Roel) I'll get on with animatin the whole thing.
 
The "demand" for newer and heavy aircraft is definitely there as we see with the 787 from QW. The folks will like your project, im very sure about that.
 
Get the project a lot further down the road before going public on AVSim. If this place asks politely for variations, there you'll be inundated with demands for a million permutations, never mind interminable feeping creaturism. Keep your head down and the project going. Just my opinion.
 
Last edited:
Well I was planning on announcing it when some repaints are done and the animations are nearly complete... But I wouldn't know what's best, I've never made any addons before ;) So if you say it's best to wait a bit longer then I'm planning, I'll do that.
 
Back
Top