http://www.fsdeveloper.com/forum/threads/decompiling-a-bgl-file.434183/page-7#post-721406
Hi,
I don't know why anyone has not notice this but I opened a new Sketchup file, that is, without the saved KBHM new terminal. I imported the kmz file that I uploaded here and here's what I've found. The very same problem that existed in MCX. See the photo below:
Notice that there are no walls or surfaces on that row of windows. You can see right through it. So, this explains the invisible surfaces in MCX. But I don't understand why there are no walls when they were there in the Sketchup program. When I exported this file from Sketchup, the walls were visible and had texture. But when one opens the kmz file, the surface is gone. I also noticed a quite of bit of extra geometry that was not in the original file.
Ken.
Hi Ken:
One can not "Open" a KMZ'; one must instead "Import" it ...as I previously explained here:
http://www.fsdeveloper.com/forum/threads/decompiling-a-bgl-file.434183/page-6#post-719370
Hi Ken:
Here's some additional info regarding your options to reduce complexity in your model.
Further to the current topic of attempting to "Combine" the "
Co-Planar" multiple adjacent sub-faces used via the Move tool to make the windows for the flat '
KBHM Terminal B-C' exterior wall surface.
You may also wish to:
1.) "
Export" your own new '
KBHM Terminal B-C' model as a
KMZ file
2.) In a
blank 'new' Sketchup project
a.) "
Import" that
KMZ file with the [
Options] button dialog box set so that
both following check-boxes are
checked:
(1) "
Validate COLLADA File"
...and:
(2) "
Merge Coplanar Faces"
After KMZ import, Sketchup should automatically eliminate any extra faces which it is '
able' to work with, including:
* multiple adjacent sub-faces used to make windows for the '
KBHM Terminal B-C' exterior wall surface
* multiple adjacent sub-faces due to "triangulation" by inter-conversion of exported / imported 3D model content
As I was rather limited on my available time yesterday afternoon, I did not mention that during "
Import" to Sketchup version 8 of your "
KBHM Backup with Parking Deck.KMZ" file attached above, I received this error message:
After clicking "
Yes" to continue, the Import completed with no further error messages.
Upon inspection in Sketchup version 8, your 3D model showed what is also seen in your attached screenie above.
http://www.fsdeveloper.com/forum/threads/decompiling-a-bgl-file.434183/page-7#post-721406
FYI: The model sub-object for the Terminal area shown in the foreground has been "skewed", thus,
the North and West walls must be re-drawn precisely along a (temporarily) re-positioned Sketchup world axis (aligned at
ex: the bottom long edge of the intact and 'non-skewed' South Terminal section wall using the "Axes" tool).
Even though MCX and FS may sometimes "forgive" co-planar and segmented / non-co-planar faces which are 'contiguous' in their attachments to an otherwise "mostly uni-planar" surface, and may sometimes even allow it to be rendered with a texture in MCX and FS, it is best to NOT attempt to model and export scenery objects with such 'skewed' Geometry.
https://en.wikipedia.org/wiki/Skew_lines
It would be best, IMHO, to abide by the "solid modeling" methods used by most Sketchup 3D modeling tutorials, as I also had recommended above.
Using alternative methods instead of "solid modeling" (based on my
own experience having "
been there / done that" many times earlier in my ongoing learning process with Sketchup) ...is to risk ending up in "
a (3D) world of hurt", after accidentally having "skewed" a model off of the local 3D world axes.
IMHO it would be "in-humane" of me to suggest attempting to model in Sketchup by other methods ...at this stage in the learning process.
So, please... take my advice and either repair
or re-model that entire 'West wing' section of the Terminal building via "solid modeling" methods.
Phase-1 of repair process for that entire 'West wing' of the Terminal building:
1.) Set Camera to Parallel mode / Top-down view and zoom to fill work space view with that entire 'West wing' of the Terminal building
2.) Click into the context of the overall "Group" for that entire 'West wing' section of the Terminal building
a.) Using the Pointer (arrow) cursor with the left mouse button, click-hold-drag a rectangular 'selection frame' from bottom left corner to top right corner of that 'West wing' to 'select' it
b.) Right-click and "Group" that entire 'West wing' section of the Terminal building
c.) Sketchup Menu > Edit > "
Copy" that Group
d.) Sketchup Menu > Edit > "
Paste In Place"
e.) "
Move" that
copy along the
same 3D world axis to place it a few dozen yards to the West (...of the original Group which is to be "repaired")
NOTE: This temporary copy of that 'Group' will be used for "sampling" already-projected textures and retrieving any re-usable portion of smaller sub-objects such as framed 'windows' (which when "Grouped" may be used to more quickly restore your wall using the "Move / Copy / "Array" method).
f.) Click the "outer shell" of the copied Group to 'Select' it, then right-click and choose "
Lock"
('Group' Bounding Box now appears Red when 'Selected')
3.) Click into the context of the overall "Group" for that original entire 'West wing' section of the Terminal building
a.) Click into the context of the "sub-Group" for that entire 'West wing' section of the Terminal building
b.) At the SW corner of the 'West wing' section of the Terminal building:
(1) click on a "
fully transparent" wall surface area to 'select' it
(2) click on the "
Paint Bucket" material tool
(3) in the
Material pick-list, note that the texture applied to that 'selected' face is demarcated by a "
Bold Black Rectangle"
(a) click [
Edit] tab and set {
Opacity} slider at 100 % (
texture material applied to 'selected' wall surface become "fully Opaque" and visible)
4.) Repeat the process in
Step 3.) immediately above ...for each "fully transparent" / "invisble" face in that 'West wing' of the Terminal building
Please let me know when you have completed "
Phase-1" as described above.
GaryGB