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Hello,
My name is Kyle Kato and I am a co-owner of East Coast Simulations, a new scenery developer for FSX/P3D. Our team is currently focused on creating models and textures for our airports, and we have come across an issue we are looking for advice on.
One of our developers is currently modeling a hangar/building at the airport we are designing. The modeling is going quite well, and the hangar has been geo-located within Sketchup (google map/satellite, the .skp file is attached in a dropbox link). The issue we are having is with texturing. We have several seamless textures and others for the buildings, but the problem is with mapping the textures. What is the best way to fit these textures into smaller bmp's instead of having a separate bmp for each and every small texture? We've seen that many other sceneries have several different textures combined in one image. It is understood that you can fit them all (we've tried that). But, within sketchup, when applying the material to several different areas, the scale/size changes for each and every place it is applied although we are trying to change it for only one selection. Is it possible to stop this? And if not, what's the best way to scale the textures into one image to make them properly fit/scale?
Here is a dropbox link with the sketchup project file.
https://www.dropbox.com/s/c7a0s77fc75lyxw/Business Aircraft Center.skp?dl=0
Thank you all for the help!
Kyle Kato - EC Simulations
My name is Kyle Kato and I am a co-owner of East Coast Simulations, a new scenery developer for FSX/P3D. Our team is currently focused on creating models and textures for our airports, and we have come across an issue we are looking for advice on.
One of our developers is currently modeling a hangar/building at the airport we are designing. The modeling is going quite well, and the hangar has been geo-located within Sketchup (google map/satellite, the .skp file is attached in a dropbox link). The issue we are having is with texturing. We have several seamless textures and others for the buildings, but the problem is with mapping the textures. What is the best way to fit these textures into smaller bmp's instead of having a separate bmp for each and every small texture? We've seen that many other sceneries have several different textures combined in one image. It is understood that you can fit them all (we've tried that). But, within sketchup, when applying the material to several different areas, the scale/size changes for each and every place it is applied although we are trying to change it for only one selection. Is it possible to stop this? And if not, what's the best way to scale the textures into one image to make them properly fit/scale?
Here is a dropbox link with the sketchup project file.
https://www.dropbox.com/s/c7a0s77fc75lyxw/Business Aircraft Center.skp?dl=0
Thank you all for the help!
Kyle Kato - EC Simulations
