tgibson
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Hi,
Using BGL2XML 1.50 I can find no differences in the XML code between geo-locked BGL files and regular library BGLs available world wide. Am I missing something?
As an example, here is the header and first Scenery Object entry of one of my decompiled library BGL files (available world wide):
and here is the XML code from the decompiled Orlando.BGL file (from FS9), found in the Scenery/NAME/scenery folder. This file is marked as geo-locked by Instant Scenery and will not let me place objects from this file in (for example) Alaska:
There is no other code in both of the files except further ModelData sections and the final </FSData> line.
So is BGL2XML not decoding some information?
Thanks,
Using BGL2XML 1.50 I can find no differences in the XML code between geo-locked BGL files and regular library BGLs available world wide. Am I missing something?
As an example, here is the header and first Scenery Object entry of one of my decompiled library BGL files (available world wide):
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 6/3/2016 -->
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<ModelData
name="dfebe03c44177488133cb6bae8370b03"
sourceFile="dfebe03c44177488133cb6bae8370b03.mdl"
fileOffset="0"/>
and here is the XML code from the decompiled Orlando.BGL file (from FS9), found in the Scenery/NAME/scenery folder. This file is marked as geo-locked by Instant Scenery and will not let me place objects from this file in (for example) Alaska:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 6/3/2016 -->
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<ModelData
name="7eaf1c0242da61735195f8abf1d27553"
sourceFile="7eaf1c0242da61735195f8abf1d27553.mdl"
fileOffset="0"/>
There is no other code in both of the files except further ModelData sections and the final </FSData> line.
So is BGL2XML not decoding some information?
Thanks,
Last edited:


