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Hello. I've already read a lot of topics here about PBR issues, but I cannot get things right. I have simple PBR model with Fire hydrant. Default 3DS Max shader outperforms Prepar3D SDK's one. Textures used are here: https://1drv.ms/u/s!AutddSeez-MhgpV75EaAQAuIO9WY3A?e=GzmGZS
Left side - 3DS Shader, right side - P3D shader:
Prepar3D material settings:
Using other formats (such as PNG instead of DDS, different ARGB/DXT converts) gives no other result.
I'll appreciate any help on this.
Left side - 3DS Shader, right side - P3D shader:
Prepar3D material settings:
Using other formats (such as PNG instead of DDS, different ARGB/DXT converts) gives no other result.
I'll appreciate any help on this.