Pyscen
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The best way to find and get rid of double vertices is by what was shown above [Edit mode: Select All (A) then Mesh -> Clean Up -> Merge by Distance). It's best when starting a new scene or model is to have vertices merge automatically (though not foolproof). This can be done within the Properties Panel (Active Tool and Workspace settings - the wrench and screwdriver icon. Located under the options tab). The idea is to eliminate vertices that are not needed or Doubled up (one on top of other),
Also, to go from ngon to tris (to avoid a warning from SP) within Edit mode: Select All (A) then Faces -> Triangulate Faces (Ctrl-T). It doesn't hurt to make sure it's in Quads first also. Adding loop cuts or knife cuts is adding vertices and the use of memory to a model. What you are wanting to achieve are squares so that the squares that can be divided evenly (a line going from one corner to the opposite lower corner or vice versa - diagonally). The fewer vertices you have, the better.
Also, to go from ngon to tris (to avoid a warning from SP) within Edit mode: Select All (A) then Faces -> Triangulate Faces (Ctrl-T). It doesn't hurt to make sure it's in Quads first also. Adding loop cuts or knife cuts is adding vertices and the use of memory to a model. What you are wanting to achieve are squares so that the squares that can be divided evenly (a line going from one corner to the opposite lower corner or vice versa - diagonally). The fewer vertices you have, the better.






