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MSFS Street Lights?

Messages
212
Country
austria
Object type = Scenery
Packages = Base

I hope this help


s. Screenshot (44).png
 
Messages
269
Thanks, mate. I am familiar with these. I had to better explain it. I meant for the "floating balls" street lights.
 

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Messages
212
Country
austria
So it must be SimObject ?
I don't wanna hijack this thread, but no, these lights wouldn't have to be simobjects.

They can be "normal" scenery objects (modelLib) as a sphere with an emissive texture doesn't have to be a simobject (no animation, no nothing).
 
Messages
269
I don't wanna hijack this thread, but no, these lights wouldn't have to be simobjects.

They can be "normal" scenery objects (modelLib) as a sphere with an emissive texture doesn't have to be a simobject (no animation, no nothing).

How would you suggest to control their visibility? I tried to defien them the be visible only at night but it doesnt seems to work...
 
Messages
212
Country
austria
How would you suggest to control their visibility? I tried to defien them the be visible only at night but it doesnt seems to work...
If you go with the "sphere and emissive" approach there is an option in blender, i think it's called "day/night cycle"
Click that and the emissive textures won't show during the day .

If your lights aren't visible at night, maybe you didn't set the emissive colour ?
I'm not at my PC now so i can't show you, but there is an option to set the emissive colour in Blender.
 
Messages
269
If you go with the "sphere and emissive" approach there is an option in blender, i think it's called "day/night cycle"
Click that and the emissive textures won't show during the day .

If your lights aren't visible at night, maybe you didn't set the emissive colour ?
I'm not at my PC now so i can't show you, but there is an option to set the emissive colour in Blender.

As far as I know the day/night circle is only for lights. I do see the light effect only at night but texture would show during day too.
 
Messages
212
Country
austria
Nah, the day/night is for emissive textures too, i'm sorry that i'm not at my PC right now, but if i were i would send you a Screenshot of the emissive options (day/night)
 
Messages
269
OK. Thanks. I tried to have a "day" texture with 100% black alpha and a "night" emmisive texture. It seems that the alpha channel would make both day and night texture invisible at night too.
 
Messages
759
Country
italy
The suggestion of @FSSCENERY2000 is the only one that can TRY to reproduce the Asobo "orbs"
And hereby confirm TRY
because not only they must be done as a Simbojects to control visibility at night only , but also they will require a lot of LOD tweaking to make them visible from a distance

I have tried the alpha texture trick some times ago and of course it will not work because emissive texture is a multiplier of the albedo texture, day/night it is not a "switch" from one texture to another (like in former sim editions fs2k/fs9)

We have been asking for such light since the beginning to make proper obstruction lights for Scenery objects.

The only lighs that can reproduce the street orbs behaviour at the moment are those placed with lightrows (and light presets), but you need an airport object in your scene to place them and they must be placed only in airport radius

Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
Messages
269
The suggestion of @FSSCENERY2000 is the only one that can TRY to reproduce the Asobo "orbs"
And hereby confirm TRY
because not only they must be done as a Simbojects to control visibility at night only , but also they will require a lot of LOD tweaking to make them visible from a distance

I have tried the alpha texture trick some times ago and of course it will not work because emissive texture is a multiplier of the albedo texture, day/night it is not a "switch" from one texture to another (like in former sim editions fs2k/fs9)

We have been asking for such light since the beginning to make proper obstruction lights for Scenery objects.

The only lighs that can reproduce the street orbs behaviour at the moment are those placed with lightrows (and light presets), but you need an airport object in your scene to place them and they must be placed only in airport radius

Inviato dal mio Mi 9 Lite utilizzando Tapatalk

Thats really a shame. I hope Asobo will open the lightrow option to work without an airport. The same they did with projected mesh. Its realu frustrating creating lights on objects right now.
 

=rk=

Resource contributor
Messages
4,450
Country
us-washington
You can make a small airport that has intentionally disabled traffic and is otherwise virtually invisible, for the sole purpose of glitching the requirement to place objects at an airport.
 
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