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AI Pushback options

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unitedstates
I've added a few AI aircraft to a freeware scenery and wanted them to start their initial roll out taxi direction in a forward (red arrow) direction. They all will back up and make a turn (Green arrow) instead.
How can I change this? This is in P3D V5.3 ====== I have the pushback setting set to NONE and that seems to be ignored.

I added the three green parking spots ( copy and pasted from the ones you see in lower right) and added a taxi link thinking that was needed.
Then I tried changing the direction of initial taxi to none. I also tried to change the direction of the park sport (180) and that didn't help either.
Capture.JPG


I wanted the planes to move in direction of red arrow. They backup ( green arrow) = I tried to change the backup direction to none. That didn't help.
The one T6 on the bottom is a flyable T-6 that I spotted just below the two AI's above with the colored arrows.
Capture1.JPG
 
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Indeed, for run through parking you will need to set up a plumbing system.

First, how can you expect a plane not to back up when you have provided no path for it to move forward? You need to add another connector to each parking spot and then connect all of those together heading out to the runway.

Then the plumbing. For the normal runway use, have the path leading to the parking spots only come from the arrival end of the runway, and have the new links you created above leading out of the parking spots lead only to the departure end of the runway. No connectors between those two paths.
 
This is being discussed in this thread. It would be useful if the OP could decide which one they want to continue in, and shut down discussion in the other one.
 
Indeed, for run through parking you will need to set up a plumbing system.

First, how can you expect a plane not to back up when you have provided no path for it to move forward? You need to add another connector to each parking spot and then connect all of those together heading out to the runway.

Then the plumbing. For the normal runway use, have the path leading to the parking spots only come from the arrival end of the runway, and have the new links you created above leading out of the parking spots lead only to the departure end of the runway. No connectors between those two paths.
I did that but unfortunately, I deleted all the connectors. I had added a few taxi links
This is being discussed in this thread. It would be useful if the OP could decide which one they want to continue in, and shut down discussion in the other one.
Mr Collins:
To be "useful" this "OP" has decided to maintain continuity here. It was after I created this thread here that I found this thread.
BTW I appreciated the numerous referrals to this Tutorial but it is nine lengthy pages of prolonged, interminable. and protracted dry reading
for me.
 
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No worries Butch. It wasn't a criticism, just a suggestion to keep the conversation in one place.
Do you mean to keep the conversation in one place, so that future developers, can also benefit from this discussion, without having to jump around piecing together multiple, possibly conflicting links? It seems like all of us might not realize what is most useful here.

It might help to understand that FSDeveloper, is more a site for "developers" and less a site for "individuals," the service at least, is free enough to give that impression. We can all help development, with our individual problems, if we are willing to accept a very few compromises, so that our problems and the subsequent solutions, can be as useful for all developers, present and future, as they are for us, the individual developer with the original issue.

As individuals, we can each proceed as we which. I have learned, that when I do not "conform," I do not get the best help.

I appreciated the numerous referrals to this Tutorial but it is nine lengthy pages of prolonged, interminable. and a protracted dry reading
for me.

It appears as if you want other people to take the time to learn a procedure, of which there is a tutorial for that you don't want to read, but instead have those same people take more time, to teach the procedure to you, is this correct?

If that is your intention, the honesty is frank. However, the likelihood that you will attain the skill this way, in fewer than nine pages on this forum, could be vastly improved, if you simply scanned the thing and picked out two or three sentences to request clarity on, in order to convince people you were putting more effort into it, than simply posting a couple of sentences in the forum.

Thank you for starting this thread, however. I'd wanted drive through parking too, but not right now. I will save that link from Guenther and also thank him profusely.
 
Do you mean to keep the conversation in one place, so that future developers, can also benefit from this discussion, without having to jump around piecing together multiple, possibly conflicting links? It seems like all of us might not realize what is most useful here.
Precisely.
:)
 
I'm not sure if the last two posts are irony or satire.

I hope I didn't put anyone's nose out of joint by suggesting that running two threads to discuss the same topic is inefficient and likely to lead to interested parties missing at least some of the conversation. I didn't suggest which should be kept going, but I think Butch made the right choice by sticking with the other one, which already includes quite a bit of relevant information.

It's a fact that the FS9/FSX/P3D lineage is pretty old now, and expertise that was once relatively common knowledge has been lost or forgotten as people have left the field for other sims or gone entirely. Even searching for info will often find explanations that assume a degree of background knowledge that new participants like Butch simply don't have. While he doesn't - yet - qualify as a developer, I hope that the stuff he is learning now will allow him to consider trying more advanced projects in future and perhaps bringing something new to the FSX/P3D community, even though it may be declining nowadays. It may seem that the simpler questions might be better directed to user forums rather than developer forums, but the fact is he is trying to learn how to make design techniques work and that seems appropriate to a developer forum to me.

I hope there's room for a wide range of experience and knowledge here, and that those just learning (even at an advanced age) are welcome to ask their questions.
 
I'm not sure if the last two posts are irony or satire.
Tim, my nose is not out of joint and I am cool with your concerns bringing to light the need for me to post my issues in one ongoing thread. I totally agree with you
and am cool with that. I appreciate your help and advise. Hope this helps. ;)
 
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