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The early version of this Asobo exporter had a bug which prevented the use of Base Colors with textures. I think the current version has fixed this. https://github.com/AsoboStudio/glTF-Blender-IO-MSFS/releases
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I am definitely using the latest 1.3.3 exporter when I get this issue.The early version of this Asobo exporter had a bug which prevented the use of Base Colors with textures. I think the current version has fixed this. https://github.com/AsoboStudio/glTF-Blender-IO-MSFS/releases



3.3 works fine for me also with no warnings, and I do use the latest version (I think 3.3.18?). Those warnings and related material issues only happen in 3.6, I was hoping to change to 3.6 after my last project but since I can't get it to export properly I'm still using 3.3.18 for now.The current version 3.3.3 has been changed. You would need to download the latest version dated 3 weeks ago... I exported the glTF and it compiles without any warnings. Also, I noted in the .blend file you included, you appear to have altered the material in the Shading mode. This doesn't work for MSFS. If you use MSFS materials, you should only alter them in the panel, not using shader nodes.



This is a new project (a small one too) and that's why I'm trying 3.6 now!A wise man said: never change your environment while you are working on something unless you are forced to do that
(Fresh projects in 3.6 / 1.3.3 works flawlessly)