Hi Chris:
IIUC, you want to know which BMP files are mapped onto *VTPP.BGL Polygons by SBuilder for FS9 (aka "SB205") ?
If so, let's use your
Airstrips of Poland package at AVSIM as an example:
https://library.avsim.net/esearch.php?CatID=fs2004scen&DLID=231101
SBuilder Menu > File > New > [Project Name] > [OK]
SBuilder Menu > File > Save Project As > [
Project Name] >
Save As Type: Scenery Builder (*.SBP) > [OK]
SBuilder Menu > File > Append... > VTP BGL... >
Browse / Select:
[airstrips_of_poland install path]\Airstrips of Poland\Polish Airstrips\Scenery\
EPAR_Arlamów_VTPP.BGL > [Open]
In SBuilder workspace: >
Zoom Tool:
zoom in on Airport Background Polygon ("ABP")
In SBuilder workspace: >
Point Tool: >
click to select boundary of ABP
In SBuilder workspace: >
Right Mouse Button: click on boundary of ABP > Context Menu: Select:
Properties...
In Scenery Builder Polygon Properties dialog, we see: > {
VTP2} tab >
VTP Layer: (
4) >
Classes:
128 Y Grass
Now we must identify the texture mapped via SBuilder under the 'friendly name'
128 Y Grass.
This requires a review of additional info on SBuilder and FS9 to find a 'crosswalk' table for mapping Classes and BMPs.
[
EDITED]
In SBuilder a BMP file name is not listed for
128 Y Grass in the Polys or Lands.txt file, nor any other SBuilder file I have examined.
In SBuilder the Polys.txt file has listed items for
Grass, but that file has no explanatory column header record line:
[Texture.1183]
Title=Grass
Color=0 200 50
Textures=128b2su1.bmp
[Texture.1189]
Title=Low Sparse Grassland
Color=0 200 50
Textures=052b2su1.bmp
[Texture.1190]
Title=Cold Grassland
Color=0 200 50
Textures=052b2su1.bmp
[Texture.1191]
Title=Cool Grasses and Shrubs
Color=0 200 50
Textures=009b2su1.bmp
[Texture.1203]
Title=Grass Park
Color=0 200 50
Textures=128b2su1.bmp
In SBuilder the Lands.txt file has a listed item:
128 124 219 044 128 Y Grass, but that file has no explanatory column header record line.
[
END_EDIT]
128 Y BMP file name is not listed in the BglAnalyze31-decompiled BGL SCASM / ASM code, nor is it listed in FS2004 Terrain.Cfg.
However, Terrain.Cfg does list a number of land class definitions involving the word "
Grass", each with a mapped BMP file name.
I am not certain if Christian Fumey had a list in Ground2K, or if AFCAD, Airport, SceneGenX or other legacy utilities has such a table.
Code:
https://library.avsim.net/esearch.php?CatID=root&Name=Ground2K&FileName=&Author=&DLID=&Sort=Name&ScanMode=1&Go=Change+View
Some related info:
Code:
https://www.fsdeveloper.com/forum/threads/custom-land-class.426177/
Perhaps this info might discerned from a review of:
https://www.fsdeveloper.com/forum/resources/scenery-sdk.25/
[FS2000_SDK install path]/FS2000_Terrain_SDK/Terrain/Creating%20Terrain.pdf
"
Terrain Texture Naming Convention
This section describes the naming convention used by Flight Simulator 2000 for terrain
textures. The naming convention follows this format:
OOOB2SU1
• The first three numbers “
000” are the numeric value for a given texture.
• A “
B” followed by a number (e.g.,
B2), denotes the latitude band in which the
texture resides.
• The next two letters (SP,
SU, FA, WI, HW) represent the seasonal variation of the tile.
• The last number (1) denotes which variation the texture is.
There are some gaps in the numbering system like the one seen between 011B2SU1 and
013B2SU1. These textures are not mapped anywhere, and are not displayed by the terrain
engine.
There are five possible latitude bands, numbering from 1-5. They start at the equator,
(band 1) and proceed northward to the pole (band 5). The southern hemisphere uses the
corresponding numbers (band 5 at the equator to band one at the South Pole).
There are five seasons: Spring (SP), Summer (SU), Fall (FA), Winter (WI), and Hard
Winter (HW). The difference between the two winter textures; WI and HW are mainly
visual (snow in HW) and when they are displayed in the game.
Almost all terrain textures have variations: a unique texture that tiles in all four directions
to the other textures sharing that numeric value (example: 013B2SU3 and 013B2SU1 tile
to each other, whereas 021B2SU5 and 021B2SU5 do not tile to each other).
Texture Texture Name Number of Variations
Water 000B2SU1.bmp 1
Ice 001B2SU1.bmp 5
Desert 002B2SU1.bmp 7
Semi Desert Shrub 003B2SU1.bmp 7
Geometric Crop 004B2SU1.bmp 7
Non Geometric Crop 005B2SU1.bmp 5
Grassland 006B2SU1.bmp 7
Non Geometric Crop And Town 008B2SU1.bmp 7
Grass And Shrub 009B2SU1.bmp 7
Grass Crop Shrub 010B2SU1.bmp 7
Woody Savanna 011B2SU1.bmp 7
Tundra 013B2SU1.bmp 5
Woody Tundra 014B2SU1.bmp 5
Wooded Swamp 016B2SU1.bmp 5
Mire Bog Fen 017B2SU1.bmp 5
Wetland Marsh 018B2SU1.bmp 5
Evergreen Tropical Forest 019B2SU1.bmp 5
Page 13
Degraded Evergreen Tropical Forest 020B2SU1.bmp 5
Deciduous Tropical Forest 021B2SU1.bmp 5
Conifer Boreal Forest 022B2SU1.bmp 5
Mixed Boreal Forest 023B2SU1.bmp 7
Evergreen Conifer Forest 024B2SU1.bmp 5
Evergreen Conifer Forest and Field 025B2SU1.bmp 7
Deciduous Conifer Forest 026B2SU1.bmp 7
Mixed Forest 027B2SU1.bmp 7
Evergreen Broadleaf Forest 028B2SU1.bmp 7
Large City Urban Grid Wet 029B2SU1.bmp 7
Large City Urban Grid Dry 030B2SU1.bmp 7
Large City Urban Non Grid Wet 031B2SU1.bmp 7
Large City Urban Non Grid Dry 032B2SU1.bmp 7
Medium City Urban Grid Wet 033B2SU1.bmp 7
Medium City Urban Grid Dry 034B2SU1.bmp 7
Medium City Urban Non Grid Wet 035B2SU1.bmp 7
Medium City Urban Non Grid Dry 036B2SU1.bmp 7
Large City Suburban Grid Wet 037B2SU1.bmp 7
Large City Suburban Grid Dry 038B2SU1.bmp 7
Large City Suburban Non Grid Wet 039B2SU1.bmp 7
Large City Suburban Non Grid Wet 040B2SU1.bmp 7
Medium City Suburban Grid Wet 041B2SU1.bmp 7
Medium City Suburban Grid Dry 042B2SU1.bmp 7
Medium City Suburban Non Grid Wet 043B2SU1.bmp 7
Medium City Suburban Non Grid Dry 044B2SU1.bmp 7
Small City Suburban Grid Wet 045B2SU1.bmp 7
Small City Suburban Grid Dry 046B2SU1.bmp 7
Small City Suburban Non Grid Wet 047B2SU1.bmp 7
Small City Suburban Non Grid Dry 048B2SU1.bmp 7
Large City High rise 049B2SU1.bmp 5
Semi desert sage 050B2SU1.bmp 7
Shrub evergreen 051B2SU1.bmp 7
Hot And Mild Grasses And Shrubs 052B2SU1.bmp 7
Polar And Alpine Desert 055B2SU1.bmp 5
Rock 056B2SU1.bmp 7
Page 14"
...or this thread:
]https://www.fsdeveloper.com/forum/threads/identifying-default-airfield-background-poly-data.21439/
One might note a correlation between the above info and SBuilder's inclusion of copied FS2004 default BMPs in:
[SBuilderFS9 install path]\Tools\Bmps
Otherwise, perhaps Arno or Richard Ludowise might know if FS2004 has a file that defines this VTPP land class mapping ?
Possibly one may find this info within a class definition BGL in: [FS2004 install path]\Scenery\BASE\Scenery ? (forgot decompiler needed)
Hope this helps get you closer to finding the info you seek.
GaryGB