• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Beta-Test AI-Aircraft Editor

Please update to this release! I have introduced a bug lately in the texture / model / aircraft tab which could cause entries to be deleted.

Aside from fixing that big one some small bugs got fixed as well. The handling of default models & textures (e.g. folder model instead of model.gaf) should be completely error free now.

The tool tips have been replaced with a very much enhanced version. Hover of any control to get an explanation what it is for.

Download AI-Aircraft-Editor 1.3.7
 
Last edited:
The setting 'Resizeable' was not remembered. All tool tips have been reworded to make it clear and understandable what each field and button is for.

Known issues:
* drive selector has no tool tip
* list boxes font is fat
* one report that the resizing does not work

This is the release candidate. I would appreciate your feedback. You are welcome to tell me your ideas for future functionality here.

Planned features:
* Support for sound settings

Download AI-Aircraft-Editor 1.3.9

Thank you :)
 
Just a minor error.
In Tab 3 (Model, Texture & Airfile), in the tooltip for the dropdown for the "Currently Assigned Model," there are 2 i's in the word "liists."

Besides that, everything seems to work fine.
 
Changes to last public version 1.3.9:

* New menu: Settings / Auto Backup
* New menu: Tools / Delete keys
* Elements on Tab1 combined with only one update button
* Correction of spelling fault mentioned above

-> New menu: Settings / Auto Backup

This setting is enabled by default. The status is saved and applied on next start. If enabled AI-Editor will create a backup of the original aircraft.cfg before you start messing it up :p. Mind you, there is no versioning. But you can always return to the pre-AI-Editor state of the file. For obvious reasons the backup file is saved as aircraft.owl ;)

-> New menu: Tools / Delete keys

This I have made out of a request from MAIW. Selecting this gives you an option of 17 [fltsim.x] keys which you can tick individually. For convenience I have added a 'Select all' and Select none' button. If you press the 'Delete' button, the selected keys will be deleted in all [fltsim.x] sections.

-> Elements on Tab1 combined with only one update button

This ends the clumsy situation with two 'Update' buttons on Tab1. The main downside of that design was that you could make changes in both sections, but only the part where you press update would have been saved.

Download AI-Aircraft-Editor 1.3.12
 
Hi Martin,

Regarding the Auto Backup where is the backup saved?
Settings/Auto Backup is ticked.
I made one change to the .cfg file and updated, then looked for the backup aircraft.owl file in your programs editor folder and also in the AI aircraft folder I edited. Not in either place.
Am I misunderstanding something?

Mike
 
Martin,

Disregard my post above. I found it in the AI A/C folder.
Evidently I needed to run the editor a second time.
Anyways it's working correctly now.

Mike
 
This is Release Candidate 3 of AI-Aircraft Editor. Nothing will change between this version and the final release if not for any last minute bug discoveries which are serious enough to need to be fixed.

Changes to last public version 1.3.12:

* New menu: Tools / Sort all [fltsim.x] keys
* Auto-backup functionality extended to include Renumber Sections, Delete Sections and Sort Keys

-> New menu: Settings / Sort all [fltsim.x] keys

This will sort all keys in all [fltsin.x] sections of the current aircraft.cfg according to this scheme:

  • title=
  • model=
  • sim=
  • texture=
  • all other keys alphabetically

I appreciate the testing and the ideas that this thread has given. Thank you very much :)

Download RC-3 AI-Aircraft-Editor 1.3.15
 
Martin

Are the .ocx files for your .exe or are we suppose to register them in the system32 folder of Vista.
 
Beta testers have to register them manually ;) Once the release comes with the installer this is done automatically.
 
Martin,

I understand the the intial release (non-beta) is coming out soon... could you tell me when it will be released. Just wondering... also is this being combined with ADE? or self contained?

Thanks ahead of time!
 
Doug,

The initial release of AI-Editor will be in combination with (and as part of) the ADE package.
 
Found a couple bugs and something that's a bit odd.

The atc_model and atc_type entries for the general section do not update in the aircraft.cfg when you click the update button.

Trying to change the aircraft type on a plane in an FSX folder to AI gives an error message saying the file could not be opened for write access. (Maybe a reboot would change this, I did run FSX earlier.) I'm curious if FSX actually checks that value and thought I'd take the chance to check it out. Setting it for an FS9 model works fine. (Even though I don't think my FS9 was properly installed since my last reformat, the program still found it.)

And a little thought for the future: An option to pop up a dialog box where you can manually set the paths for various FlightSim versions could overcome any issues caused by changes in registry locations. :)

And I do like that FSX quick folder drop down box, saves a little time switching from FSX\Aircraft to FSX\SimObjects\Airplanes. :)

Though I did notice something curious: When using that box, the folder names under the FSX folder are in lower case. (So when you select SimObjects\Airplanes the folder list on the left will show simobjects\airplanes. Not a real issue but something I just happened to notice.)
 
Thanks for reporting back - that was just-in-time :)

atc_model and atc_type entries for the general section do not update

fixed (an code error introduced when re-designing the tab)

change the aircraft type on a plane in an FSX folder to AI

A true FSX aircraft does not have this section in the air file. If you try it with the Microsoft ones, you see they all are displayed as 'n/a'. So if you see it changeable you can assume that the air file was taken from an fs9 aircraft. For all I know FSX does not honor this tag in the air file. Would be interesting to see that tested.

An option to pop up a dialog box where you can manually set the paths for various FlightSim versions could overcome any issues caused by changes in registry locations

This functionality is part of the ADE Environment checker :)

When using that box, the folder names under the FSX folder are in lower case.

I did this for a specific reason, but I can't remember it right now :o. Is it very irritating?
 
A true FSX aircraft does not have this section in the air file. If you try it with the Microsoft ones, you see they all are displayed as 'n/a'. So if you see it changeable you can assume that the air file was taken from an fs9 aircraft. For all I know FSX does not honor this tag in the air file. Would be interesting to see that tested.

A reboot did not change anything, the program still would not edit the air file. And it was an FS9 plane I tried editing. The same plane in the FS9 folder edits just fine. After some more testing, it seems it will not change that flag on any aircraft that are not in the FS9 aircraft folder. (I tried editing a copy of a plane on my desktop.)

In any event, I know that FSX ignores that flag anyways. (I've still got AirEd installed and associated with .air files.)

I did this for a specific reason, but I can't remember it right now :o. Is it very irritating?

Not really, it's just something that sticks out since the rest of the folder names (above and below) are not affected.

I've also found out a couple other potential issues.

1. If the program can't find a model.cfg file when you open an aircraft folder it will crash with a subscript error and if you run the program again it will crash again if it still can't find the model.cfg. (The crash on opening is a bit different though, the program remains running but not really functional.) I found this out while browsing to my desktop which happened to have an aircraft.cfg file on it that I'd forgotten about. Getting the program to run again either requires fixing the cause of the problem or editing the program's path entry in the registry.

2. If it can find a model.cfg but cannot find the .mdl file it will actually create a 0 length .mdl file. It may not always erase that file either. (But sometimes it does.)

3. If the model.cfg entry already has the .mdl extension added, the program will add a second .mdl extension and will not find the actual .mdl file. (It'll be looking for a .mdl.mdl file, which as per 2 above it will create.) I've only seen one plane like this so far, Roy Chaffin's B-25J for FSX.
 
"MSCOMCTL.OCX" Error

When I tried to run AI-Aircraft Editor, it gave me an error, saying "Component MSCOMCTL.OCX or one of its dependencies not correctly registered: a file is missing or invalid." I registered the 2 .ocx files in the Zip and placed them in C:\Windows\SysWOW64 folder as I have an x64 version of Vista. In the command, it registered correctly. Do you know anythign about this missing component?:confused:
 
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