• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Benny85

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    C# Error after compile / Simconnect

    Hi, missing the reference you wouldn't be able to compile. my guess: you are compiling your assembly for "Any CPU". This cannot work for the SimConnect managed .dll, as it is x64 only. So, change the processor target to x64 and you should be good to go. Greets, Benny
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    FSX:SE Feelthere planes and simconnect

    Can only say that this HRESULT expresses E_FAIL on all instances but why this is, one can only speculate without code. So Feelthere is definitely your best bet. All the best, Benny
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    [Beta] Announcing the SimIn SDK

    Hi Federico, I am not directly planning to inject new stations, but to alter data of existing ones. For now, I have to go through the bgl files programmatically and change what I want to change before the sim gets started. So for each and every change I need to restart the sim or force a reload...
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    [Beta] Announcing the SimIn SDK

    Hi guys, skimming though the documentation, this really looks very promising and definately like a s***-load of work, already :). So kudos to all of you :cool:. What came to my mind for the future was this question: do you see any possibility to alter facility data (mainly navaids like VOR...
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    SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED -> get object id

    Hi, as far as I know, the send id is indeed the only information provided in the callback. And the call to SimConnect_GetLastSendPacketID is not available in the managed SimConnect wrapper, unfortunately. I managed to get around this by doing it like this. Greets, Benny
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    P3D v4 Getting waypoints from PMDG 737 NGX

    Hi Gustav, I don't know anything about this header, but if it is not declared in there, maybe there simply is no way to get this information? Greets, Benny
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    P3D v4 SimConnect or PDK, advantages and disadvantages

    Thank you for your thoughts...will take them into consideration and guess I will try to make myself comfortable with the PDK. Greets, Benny
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    P3D v4 SimConnect or PDK, advantages and disadvantages

    Hi guys, for a new development project (in process-dll in C++) we will have to decide on whether we go down the SimConnect or PDK path. While I am quite ok with SimConnect and it's workings, PDK is completely new to me, so skimming through it's documentation looks like it's going to be quite...
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    Creating AI multiple sources - how do I know mine

    Glad that it helped you, so far :). Greets, Benny
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    Creating AI multiple sources - how do I know mine

    Hi, without going into too much detail here: if you request an AI object to be created you supply a self defined RequestID (Enum) in one of the function parameters of e.g. AICreateNonATCAircraft to SimConnect. You save this RequestID in a list, vector, dictionary, or map, depending on your...
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    FSX SimConnect.GetLastSentPacketID for managed code?

    Hi ulatekh, had the same problem and you solved it...thank you very much for this helpful code snippet although I wasn't able to load the SimConnect.dll at first as it doesn't seem to get loaded into the GAC. Greets, Benny
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    P3D Simconnect backwards compatibility

    Yes, I was having the same problem...I am referencing them both and then not doing: using LockheedMartin.Prepar3D.SimConnect; using Microsoft.FlightSimulator.SimConnect; Instead, I am doing it like shown in this snippet: private LockheedMartin.Prepar3D.SimConnect.SimConnect simConnect_P3Dv3...
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    P3D Simconnect backwards compatibility

    Hi guys, I am having a similar question/problem: I am also writing code in C# which is supposed to run at least under FSX:Acceleration, FSX:Steam, P3Dv3 and P3Dv4. So, I also need to reference the different simconnect versions. Right now, I am referencing both, the...
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    Blender2FSX Animation in P3D

    I am gonna try that, thank you. In the end, once I am done figuring out the animation basics, I am planning to do so. I am using my C++ module to load the vehicle into P3D and do the basic placement via SimConnect. When it comes to controlling animations, what I've read so far, there is not...
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    Blender2FSX Animation in P3D

    Thanks for all your input...went through all that was suggested and the animation wasn't even playing, when I tagged it as "Ambient". So I imported the .mdl into MCX and exported straight into a P3Dv2 .mdl. Then, it finally worked, also tagged as "rudder_percent_key". So very nice advice to try...
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