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Recent content by codeywynne

  1. codeywynne

    FSXA Terminal Glass

    Okay guys, not sure what I did, but somehow, I again got it to work correctly!
  2. codeywynne

    FSXA Terminal Glass

    More issues arise when it is all within the same mdl file! I have tried the hidden plane, but have not assigned it the same texture... I will go ahead and try that. Any other suggestions? Edit: Tried the suggesting with the hidden plane underground with the same texture, still the issue is...
  3. codeywynne

    FSXA Terminal Glass

    Hey guys, having a small problem here... No matter what I do, I can just not seem to get this to work correctly! (I am licensing FSDT Add-on manager so I am using MDL's instead of bgl's not that it matters... I do not believe.) Basically I have a mdl with all interior and exterior parts...
  4. codeywynne

    FSXA Forcing autogen

    Okay thanks arno I appreciate that very much! Right now I have about 140,000 placements for vegetation in the annotator.... And the area isn't really large, just a few square miles around the airport so I still think custom would be best, I think what I would do is still use the autogen texture...
  5. codeywynne

    FSXA Forcing autogen

    Well I know FlyTampa used custom objects for Dubai, but the area was also flat. How much worse are we talking about here? Enough to notice...? Because another problem I have is, I made the surrounding airport very dense with trees, and with the autogen density at Dense everything looks great...
  6. codeywynne

    FSXA Forcing autogen

    You know thats something I was thinking about is making so many different styles of generic houses and what not that can be used.... I thought about importing the terrain into 3dsmax with DEM but the terrain still isn't exactly like seen in sim, obviously there is some difference in the way the...
  7. codeywynne

    FSXA Forcing autogen

    Hey guys, Quick questions... just stared working with autogen and came accross something, I'm using the annotator. And I just wonder if there is a way to force all buildings to show, no matter what autogen density the user has set? And if not, and I choose to make all the buildings withing...
  8. codeywynne

    P3D v2 Colorado Springs Airport (KCOS)

    Thank you! I appreciate that! I'm in colorado as well so its good to see it getting some attention... sometime in the future I would like to do KBJC, as I live right in between KBJC and KDEN so I go there regularly to watch the aircraft, and it'd be nice to have a good version for fsx as well!
  9. codeywynne

    P3D v2 Colorado Springs Airport (KCOS)

    Sure! Here is the real thing: http://ad009cdnb.archdaily.net/wp-content/uploads/2013/03/5150404fb3fc4b755a00007d_queen-alia-international-airport-foster-partners_1346_fp473745_indesign-1000x667.jpg And here is my rendition (This is fs9, currently reworking for fsx, so I expect it to look much...
  10. codeywynne

    P3D v2 Colorado Springs Airport (KCOS)

    2,000 is no biggie! The roof alone on my Queen Alia project is 150,000 polys itself! Which is about 1/2 the total amount of polys in the WHOLE scenery, because its shape is so complex. So I wouldn't start worrying yet!
  11. codeywynne

    [FSDG] 3D artists wanted

    Is there anyway I can email you?
  12. codeywynne

    Eiresim Dublin V2

    I don't think this project ending was the fault of Darren... Darren was only contracted to do the modelling and there have been no further development going on at Eiresim as far as I am aware.
  13. codeywynne

    Extreme 3D Graphics Artist needed; 3DS Max 2014, PS CS6

    Would love to take up this opportunity, unfortunately I am pretty busy with other projects. :( Hopefully you find someone who is able to do your models justice! :)
  14. codeywynne

    Forum update

    Just thought I might add, I am not experiencing slow loading. New forums look and perform great here.
  15. codeywynne

    Cordoba, Argentina SACO

    For the trees, try changing the textures do dxt1. That should fix your problem with the border.:)
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