• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by drdavid

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    Blender to FSX - basic tutorial video.

    Many thanks, Bill - 2 good points - and it was rather a labour of love! By the way, will you be at the Orbx stand at Cosford again this October? Sadly, Bob Sidwick won't make it - he'll be missed. Take care - Dai.
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    Blender to FSX - basic tutorial video.

    Here's a very basic video tutorial on how to make a simple 3-D model in Blender (2.79), add textures and export in Collada format before converting it into a scenery BGL with ModelConverterX (thanks Arno!) and installing in FSX. It's aimed at the enthusiastic newcomer to Blender who wants to...
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    FSXA Anyone using Blender 2.8?

    O.K. Gareth - you've convinced me - I'll try 2.8 out, even if I can't use Blender2FSXP3D yet. And thanks for the link to BlenderGuru's video - great stuff... Cheers - Dai. :cool:
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    FSXA RESOLVED! Unhandled Exception with Convert and Place Object Wizard

    Sorry, Arno - been away - missed your post but Thanks for confirming! As I said, the Convert and Place works perfectly, just me being pedantic about the pop-up message!! Very best wishes - Dai. :cool:
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    FSXA RESOLVED! Unhandled Exception with Convert and Place Object Wizard

    Hi Arno - just installed latest dev release - seems like the same problem with this version, sorry! Cheers - Dai.
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    FSXA Anyone using Blender 2.8?

    Thanks for that 'gfx' (sorry, don't know your name!) - I guess I'll install 2.8 and try it out but, as you suggest, leave main work for 2.79 as it meets my current needs. Cheers - Dai. :cool:
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    FSXA RESOLVED! Unhandled Exception with Convert and Place Object Wizard

    Hi Arno - tried again, using dev version of MCX (not 1.3.0) First image shows successful completion after Convert and Place Wizard, together with inset FSX view of correctly located object. Second image shows that the Unhandled Exception pop-op message appears when you try any operation with...
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    FSXA RESOLVED! Unhandled Exception with Convert and Place Object Wizard

    Thanks, Arno - I'll run the dev MCX and try to post the stack trace, Cheers - Dai.
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    Ignoring UV Mapping

    I use the same route - Blender 2.79 -> Collada -> MCX -> CaPOW ->FSX. I just wonder if your bgl and DDS files are in their correct scenery/texture locations - maybe an older version of the texture is being used? Good luck - Dai. :cool:
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    FSXA Anyone using Blender 2.8?

    Doug - apologies for tardy reply but thanks very much. Strangely, I like 2.79! It may be cumbersome, but I can use the basic functions and make simple models, so that's fine for me. When the new version of Blender2FSXP3D comes out, I'll have a more detailed look at 2.8 Good luck! Cheers -...
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    FSXA RESOLVED! Unhandled Exception with Convert and Place Object Wizard

    Hi and apologies if this problem has been posted already - I did search, honestly! O.K. - I've a very simple Collada model made with Blender 2.79. Imports into MCX 1.3.0.0 without problem and displays correctly. When I select the Convert and Place Wizard, I get an Unhandled Exception pop-up...
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    FSXA Anyone using Blender 2.8?

    Hi All and Happy New Year (sorry to be late!) Have any of you got going with Blender 2.8? I ask for 2 reasons: 1. I'm reasonably happy with 2.79 2. I'm not sure whether the FSX module I use in 2.79 has been transferred to 2,8 I've read several positive reviews - better user interface, etc - but...
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    Error when exporting into mdl file. Pb Toolset ?

    Hi Lumat - I, too, get the same 'warning' as you but the model.x (and model.xanim) files get exported and check out correctly in both MCX and FSX. Have you checked your exported file(s)? Cheers - Dai.
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    FSX Drawcall Minimization/Texture Conversion using MCX Development Release

    Many thanks, Arno - changed the order: Drawcall Minimizer first then Save Textures as .DDS. Exported from .MDL to .BGL and re-Imported the .BGL into MCX. Messages displayed for 4 missing .DDS textures: I had overlooked that these 'missing' textures had been produced by MCX, but I had not...
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    FSX Drawcall Minimization/Texture Conversion using MCX Development Release

    Some success with the Dev version of MCX. Opened .DAE boat model and Exported to .MDL. Imported this .MDL back into MCX and the model displayed correctly using the original .JPG textures. Then selected the Material Editor and found I was unsure what options to use (no manual as yet). So, in...
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