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Recent content by ErlandMatz

  1. E

    Can anyone help me to diagnose why MSFS refuce to load my textures

    Hi and thank you that you take your time to test this. Well it is working fine now. What I did was following. 1: in the same SDK session - close my Barn-project. 2: Opened a test-project in the same location. 3: Build in blender a small 10 vertex house with the roof-texture from the Barn that...
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    Can anyone help me to diagnose why MSFS refuce to load my textures

    Hi There. I have a problem when building a Barn. The textures I use (from poliigon) cannot be loaded in MSFS. It seems that he (msfs sdk) totally ignore the images. and I have no clue whats happen. The textures is three PBR One diff. one Comp and one normal (See below) in png format 1024 *...
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    MSFS20 Why did I get floating polygons

    Hi It was a time sinne I produced something in SDK. I sometimes get floating polygons and rectangles. Why. I made a polygon in almost topview Surrounding a building I have made I blender. The reason is that I want to do a little terraforming. But when I move the camera the polygon are not...
  4. E

    Why is not my animation working in MSFS

    Correction: Everyone is working fine in Blender but will not spin in blender. MSFS.
  5. E

    Why is not my animation working in MSFS

    Is There anyone that could help me to see what is missing in my testproject for an simple animation (Just an AC that should have a rotating fan) I have done it from Fredrico Pinittis tutorial on Youtube. All works fine in Blender and also Export works fine. But - and a big But - It is...
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    Why is the polygon and rectangle following the camera`?

    Hi - I found the reason for this behaviour. It was the polygon that was to low. I could finally after testing with polygons in another test-project I discover that if the polygon is below the ground - it is still visible but also that this effect that I describe occur. It was a little difficult...
  7. E

    Why is the polygon and rectangle following the camera`?

    Here is an example of polygons that are fixed to the ground as I want to. All three polygons below is fixed as you can see. From North. 4 polygons is there in fixed position. 2 with asphalt and 2 with gravel. Here is a view from south of the same polygons filled with different textures But...
  8. E

    Why is the polygon and rectangle following the camera`?

    Here is an example on what I means above. This is a polygon for the Gravel in front of the building. The Gravel is not following the poligon, When I added the texture I drag the polygon-handles so It almost fit the house in the camera view. This shows fully clear that the polygon seems to...
  9. E

    Terraforming a landscape

    I just wonder how to easily terraform a landscape with slope in two directons. I have succeded to terraform in north and also through adding points make horizontal areas in the slope. But then I have some slope in west direction. I try to overlay the first rectangle with a new one and rotate it...
  10. E

    Why is the polygon and rectangle following the camera`?

    Hi!! I have had a confusing problem when I have created a polygon and rectangle, First I ceate and doubleclick the polygon (or create the rectangle. My camera is in maybe 45 degrees angel and I click all points and finally doubleclick to finalize Looks good but then when I goes back- the...
  11. E

    Do not ever use National character in image names.

    Hi There All. This is just a warning from me as a swedish citizen using MSFS SDK for hobby purposes. I have build an area around my villages church The church itself, The parsonage close to it, an annex with some toilets and also a garage for cementary maintenance. After a while my build...
  12. E

    Using LODS

    Hi there!! I just wonder if it exist some standard for WHEN to use LODs? When I Created the Church nearby my home in Gnesta Sweden - I used LODs for the first time and it works fine. In LOD0 I have 87000 verts. In LOD1 I reduce that to 40000 verts In LOD2 I reduce that to around 10000 verts...
  13. E

    How to use Alpha Mask to make a fence partly transparent.

    Hi I am trying to make a partly full transparent lattice fence in Blender for export to MSFS. I have version 1.3.3 of the exporter and 3.6.12 of blender. I have used a PBR material from Texture.com with name StretchedFence_Old_2K I used the albedo, metallic, roughness, normal and alpha png:s...
  14. E

    Try to use Glass Material -

    Hi Again. After a while I found out that something must have happened with the material. I create a new material with same properties and assiged it to another mesh that I placed on the airport. And it works perfect as it should. So I think that the solution for materials that is not acting as...
  15. E

    Try to use Glass Material -

    Hi There. Now I am coming with a new question and I hope that I someone can help me what I am doing wrong. Well I have a small tower with glass material and a emissive spehere inside. What I want is to get it a little dimmed with the alpha channel OK First Pic Base Color Alpha 0 is the first...
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