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Recent content by itsimon

  1. itsimon

    FSX Sloped runway

    Very nice, indeed - could you tell me, which texture-sizes you have used for texturing? look really huge from the Screens - I think I wouldn't even be able to get satellite data with this detail level :rolleyes:
  2. itsimon

    Cessna Citation

    Oh good news - flight model shouldn't be the problem - allthough wouldn't be as good as the model itselfe :o
  3. itsimon

    Cessna Citation

    Oh my god... it's a biz-jet - and a really good one :eek: go ahead, I need this (for FS9) :D:cool:
  4. itsimon

    The I am working on thread

    started redesign of my little home airfield for FS9
  5. itsimon

    FSX Problems with ground poly edges

    Just to complete this topic, I want to add some testing results I made, and what this problem is about: This problem exists due to the resolution of the used images and the uvw-mapping. Solution: textures with higher resolution This effect can be watched in FS9 and FSX as well, as the...
  6. itsimon

    FSX My current projects...

    :eek: BIZ-JETS - more! :cool:: The Gulfstream looks incredible good (ok, rendered nearly everything looks good) but I can't wait to see them in the sim!
  7. itsimon

    FS2004 Aviasim: My ground poly in max 9

    Another solution when working on very high-detail groundpoly in 3ds and fs9 is to split the ground-plane into several parts. just take the first poly, copy it (before texturing) and delete the overlaying areas. So you get several perfect fitting groundpolys which can be textured in seperated...
  8. itsimon

    How many projects has been failed to be released?

    Interesting topic ;) I have to admit, that at least one project never has come to a finish. But other ones are still in progress (for a few month now, but not cancelled). I would like to do much more but I don't have 8 hours a day to spend in scenery design - not yet :D
  9. itsimon

    Elevations

    I would say, that the only way to do this is to create the complete surface with gmax. Then you can exactly give a certain height to any point in your scenery. I don't know, how they are doing this, but that's the way I already tried this and reached similar results. ;)
  10. itsimon

    CAT/BGLC-variables/windheading

    Thank you for your answer, Arno! Now I have some work for the weekend :D
  11. itsimon

    CAT/BGLC-variables/windheading

    Hello guys, what I want to do is very simple: A landing "T" which should make an 180°-turn, if the wind heading reaches a certain level. Therefore I created the T in gmax, made an animation (tick18) and exported it. Then I tried to tweak the code with CAT to make the animation only...
  12. itsimon

    Wireframe on click?

    No, I had not :rolleyes: Thank you very much! :)
  13. itsimon

    Wireframe on click?

    Actually I have some troubles with my gmax... I don't know, why, but always when I Rotate or Pan a view in gmax the objects are shown as wireframe - when I stop moving and release the mouse-button, the textures come back and everything is like ever... But where can I deactivate the...
  14. itsimon

    Correcting an addon-LC

    I have a problem concerning some forest, which is misplaced by an addon-scenery. This should be corrected for my own airport which will be placed there. This is, what it looks like in LMWviewer: The marked region shouldn't be forest but grassland, so that I can put my own VTP-Poly on it if...
  15. itsimon

    OLED scaling?

    Thanks for your hints! I also thought, that resetting the scale should help, but all objects I changed at this session have been resetted without any change of the error. What I saw on flightsim.com is that maybe some keyframes could affect it - I haven't any wanted animation in this part...
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