• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Jaben428

  1. J

    Preferred UV or texture strategy

    I'm curious what you all prefer for texturing large and complex terminals and hangers. 1. Each "surface" is UV mapped to a single tileable texture. For example, all concrete surfaces are mapped to a single 2048x2048 concrete texture. This gives the most flexibility with texel density and...
  2. J

    MSFS20 Animated flags issue

    Hello, Would anyone be willing to assist me with animated flags? I've run through the 'windy things' tutorial as well as Federico's tutorial numerous times and still can't get it right. I'll attached the simplified blend file. I build out the flag, the pole, vertex groups, and bones. Add wind...
  3. J

    Identifying default/base materials

    I can easily identify base objects by its path or package (i.e. "fs-base") but how can I do this for materials? I want to ensure using a a grunge or crack material (a lot of "GAYA" ones are good) is going to show up for even the most basic user. But I have no idea what materials are from the...
  4. J

    Accurate Taxi Signage Content

    To all the other devs out there....how do you determine accurate taxi signage content? What I mean is, for any given sign at an airport, how do you know what they actually say? I can figure out placement from sat maps and I can sort of guess it's content based on it's nav chart. I'm just...
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