• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by JCM_GDL

  1. J

    FSX Rocky textures in mountain slopes

    Thank You! Thank you for all your answers. Well, I´ll wait for that new patch to see if it works fine in this issue.
  2. J

    FSX Tree Solution

    I wonder if it is possible to create tree areas from a geographical referenced image as a water mask (like alpha channel) but with the black areas representing trees? And how can be this done (with what software or utility)? Thanks in advance.
  3. J

    FSX Rocky textures in mountain slopes

    Thanks a lot. I ask this because I understand, —after reading Luis Feliz Tirado documents— that there is a water texture with this capability —become a rock on a certain slope condition— identified with the name "ocean_sea_large_lake_0". Is it true?, and what are the file name of this texture...
  4. J

    FSX Rocky textures in mountain slopes

    Hi! Were can I find the parameters defining that some textures become in a rocky textures in high slopes? Thanks in advance
  5. J

    Moving runway in FSX

    Thank You! Thanks Scroffyduck. I just download your application, but I can’t run it because some .Net Framework issue. Do you know what it means. Again, thanks in advance.
  6. J

    Moving runway in FSX

    And what's the program to use now for decompile default bgl's, and convert to xlm? Thanks in advance.
  7. J

    Landsat7 terrain in FSX

    Thank You! I resolved the issue with your useful advices, setting the Lod parameters (with a maximum of 12, disabling autogen and setting the texture size to 10 meters. It works great.
  8. J

    Landsat7 terrain in FSX

    Thanks Arno The spot of default landclass scenery with autogen is dynamic and depends on the localization of my plane (always in the center). but when I regenerate the scenery with a LOD value of 12 the results were exactly inverse: Satellite arround my plane and default at far distance...
  9. J

    Landsat7 terrain in FSX

    Thanks rhumbaflappy for your opportune reply, but in my case those settings generate a very large file (I aborted the process when I see a 150,000 cell file) so I work in a LOD 12 (1600 cells) and LOD 13 (6300 Cells), but in none of those cases have a satisfactory result. My scenery created with...
  10. J

    Landsat7 terrain in FSX

    Hi. I'm new here I'm working in develop landsat7 for fsx. I used to do this for FS2004 (FS9) with very satisfactory results and it was a very hard work to do. Now I begin to work in the FSX Terrain SDK to make the same satellite sceneries with excellent results, like a thent of the FS9 disk...
Back
Top