• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by JKAGary

  1. J

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    Depth Charging? 😜 In all seriousness I’ve passed on a couple of RN models to Henrik for use in his packages.....I’ll maybe look into the Astute boat I’d created for myself and pass on to Henrik to include in one of his releases.
  2. J

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    No problem just wanted to check which one you were looking for....but I'll give you pointers for both. There are Type 26 and Type 45 ai models available at simviation, and another type 45 at mspg simulations if you were thinking of doing your own traffic files for it. I'm thinking of doing a...
  3. J

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    I'm currently working on a Type 21 and Type 42 (batch 1 & 2). The Royal Navy has never allocated a Type 46 designation (as yet). Do you mean a Type 45?, or a Type 26? Gaz
  4. J

    Blender2FSX - help exporting textures

    Thanks for the tips Dave. I may try your approach. Whilst i'm creating a number of models from scratch in blender, I have a significant number of models I originally created in Sketchup. My aim was to port some of those legacy models to start working on them and save me from creating...
  5. J

    Blender2FSX - help exporting textures

    I have since tried one of Krispy's Animated And Rigged Pilot models from the resources section and hit the same problem as my model when importing into MCX so it's clearly something I have fundamentally failed to grasp when exporting from blender
  6. J

    Blender2FSX - help exporting textures

    Thanks for all the responses and helpful hints. You said that you have tried putting the textures in various folders. If they weren't originally in the same folder with the .x and .xanim files, MCX won't see them Textures were originally (and still are) in the same folder as the .x and .xanim...
  7. J

    Blender2FSX - help exporting textures

    Hi All, After spending most of my time creating models in Sketchup I have decided to take the plunge and start using Blender and Blender2FSX. Since I am a complete newbie to Blender I started with a simple radar model and animation to learn the ropes. I created and added the appropriate DDS...
  8. J

    Adding aircraft carrier cable attachpoints

    I've compiled the model without the arrestor attachpoints and taxied around the deck to check for anomalies and didn't have any crashes, I then add the arrestor attachpoints, recompile and perform the same test and get a crash on deck in the arrestor area so it's definitely the arrestor. I've...
  9. J

    Adding aircraft carrier cable attachpoints

    Yeah its an odd one, the catapult attachpoints work fine without any problems. Using the attachpoint editor define an empty attachpoint with attachpoint names attachpt_Catapult_start_1, attachpt_Catapult_end_1 with appropriate co-ordinates and it works like a dream The arrestor cable...
  10. J

    Adding aircraft carrier cable attachpoints

    Folks, I think I know the answer to this but I thought i'd ask the experts. Is it possible to add arrestor cable attachpoints to a model using MCX? I have created an aircraft carrier model in sketchup, added a platform, added attachpt_runway_start, attachpt_runway_end...
  11. J

    FSXA Moving Platform Issue

    That's kind of what I thought but it doesn't appear to make a difference. For example bringing the sigma simulations harrier to the hover alongside the ship and matching speed at 17 knots, before transitioning over the deck and dropping down still matching the ship speed and applying the...
  12. J

    FSXA Moving Platform Issue

    Hi guys, I hope someone can help me out with this one. I have created a Royal Navy Invincible class aircraft carrier in sketchup, used MCX to create an FSX mdl (fantastic tool btw!), and added a platform using the attached object editor. When I convert the mdl to a static BGL and place it...
Back
Top