Recent content by johnk51

  1. johnk51

    P3D v4 KSMF new scenery

    I think I know the problem now. When I put the original in another scenery I didn't copy the textures to that folders textures. I'll see if it works now. Well, that was the problem. Now everything works great. Thanks for all the help.
  2. johnk51

    P3D v4 KSMF new scenery

    I did put the unchanged BGL into another folder. And the terminals showed up, but they were black. Do you know what would cause that? I know the BGL that I've change the parking spots still shows the terminal library objects, should I remove them? Maybe the buildings won't be black then...
  3. johnk51

    P3D v4 KSMF new scenery

    Well, it seems that if I make changes to the AFCAD. Then the terminals don't show. All I did was make all the gates small and made the ga parking on the south end small & medium. Then I added a few more cargo parking on the west side. I also put airlines in the spots they use in real life...
  4. johnk51

    P3D v4 KSMF new scenery

    No I don't. I've got GSX 2 for my gates, but the ground parking spots show. I have another folder outside of p3d v4.5. My other sceneries in there have no problems. Here's the picture I have. And as you can see no terminals, this is at Term B, but A is also gone. I do have the tower. It...
  5. johnk51

    P3D v4 KSMF new scenery

    That's the one I have, but the terminal buildings are not showing up. I do have p3d v4.5
  6. johnk51

    P3D v4 KSMF new scenery

    Does any one have the new object terminals for KSMF that will work in P3D v4.5? I have a fsx one, but the terminals don't show and I don't know how to get them to work in p3d v4. Areosoft has a KSMF but they haven't made it compatible. The default KSFM is old with the old terminals.
  7. johnk51

    P3D v4 Can't compile Taxi2Gates LFPG for P3d v 4.5

    Here's the file. This is the first file I've updated since I switched from p3d 4.4 to 4.5. I don't know if that had anything to do with it. Well, I just opened LFPG up again and it compiled. I was trying to fix it last night for about an hour. I shut my computer down at night, so I guess...
  8. johnk51

    P3D v4 Can't compile Taxi2Gates LFPG for P3d v 4.5

    I upgraded to p3d v4.5 the other day and also purchased LFPG. I went in and add some approaches and add gps approaches that weren't there. Then when I compiled the afcad, I got compile errors. I ran the fine errors and fixed a few thing. Even after that it still has errors. (#C2034, #C2003...
  9. johnk51

    P3D v4 Final approach alt.

    I resently upgraded to p3d v4 from fsx:se. I was fixing the approaches for kbna and there were new waypoints for the final. The thing I couldn't do was put in the alt as the approach plate showed. In fsx:se that option was there. Is this a p3d thing? I do have them setup though.
  10. johnk51

    FSX:SE Ray Smith's EDDM

    When I tried to export the models with modelConverterX, all the mdl files were empty(0kb).
  11. johnk51

    FSX:SE Ray Smith's EDDM

    I'm not that good at that. I do have both programs. I can take some stock airports and add generic and library objects, add approaches and such. My problem with library objects is not all show thumb nails, so it's just guessing what they look like. A lot of open/closing FSX.
  12. johnk51

    FSX:SE Ray Smith's EDDM

    That's what I thought. It showed the objects in ADE, but when you compile it didn't have the files needed then. I messaged Ray to see if he could seen me one with the objects separated. Haven't heard anything yet. I'll just stay with his without new approaches.
  13. johnk51

    FSX:SE Ray Smith's EDDM

    I discovered that Ray's file was 3.8mbs, and if I added approaches to the file it was 223Kb. He didn't split the afcad and object files. Well unless he has a separate object file, I just have to live with it. He had some medium parking gates that should have been heavy (36 meters). I like...
  14. johnk51

    FSX:SE Ray Smith's EDDM

    I down loaded Ray Smith's newer EDDM the other day. Everything was showing up. I opened it up in ADE to add some approaches and fix some of the parking spots (some had medium gates that were heavy. And I like to have GA parking with directional parking location I.E E_parking. When done I...
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