• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by mmann

  1. mmann

    Discussion Thread about the wiki article "Create mesh using Global Mapper"

    Hi Victor; Your line that reads LOD = 4.11 should be LOD = 4,11 You must use a comma and not a period.
  2. mmann

    FSX Solutions to possible ADE version 1.78 problems

    I completely uninstalled/deleted my previous version of ADE before installing version 1.78. In hindsight; I should have kept my previous version and just installed 1.78 in its own folder. The Textures folder was not empty and contained the older versions of the textures; which created problems...
  3. mmann

    FSX Solutions to possible ADE version 1.78 problems

    Don, my point is that this was with a fresh install of ADE 1.78 on my development computer (which has no internet connection). The folder structure and the files contained within were what the version 1.78 installer provided; which in this case proved to be erroneous.
  4. mmann

    FSX Solutions to possible ADE version 1.78 problems

    While installing the current production version of ADE 1.78; I have experienced a couple of problems which I have found a solution to (it works for me at least). 1. Problems when loading a stock airport into ADE (this is also a potential problem with version 1.76) Pay close attention to the...
  5. mmann

    I'm getting old... but...

    You might be thinking of the PTSim one. http://www.ptsim.com/sbuilder/gmaps.htm
  6. mmann

    TCalcX_003 or SlewMaster in P3D v3.1

    Thank you very much for the information. I was reluctant to install all the simconnect versions as I have read of some users having problems when doing so. It turns out that SP2-XPACK did the trick for TCalcX and if I remember right it was the RTM that got SlewMaster working. I didn't bother...
  7. mmann

    TCalcX_003 or SlewMaster in P3D v3.1

    I can't get either of these two utilities to work with Windows 7 x64 SP1 and Prepar3D v3.1. Both worked fine when I was using FSX Acceleration, but now I have P3D only installed on my system. I do have a dummy 0 byte fsx.exe in my P3D installation folder that I used with the Registry Repair...
  8. mmann

    P3d SDK 3dsmax help

    I had this problem with 3ds Max 2015 and P3d V3.1 and the solution was to download the Visual C++ Redistributable Packages for Visual Studio 2013 (I only needed the file vcredist_x64.exe). You can get the file here: https://www.microsoft.com/en-us/download/details.aspx?id=40784
  9. mmann

    Problem with 3DS Export

    I have given up completely with using 3ds and SCASM in MDX, too much frustration! These old formats seem to confuse MDX, so I will now use only Wavefront obj, mdl and bgl.
  10. mmann

    FSXA 3ds format not working

    I'm using Windows 7 Professional SP1 64-bit. Previously (on another computer) I was using Windows XP Home SP3 32-bit and didn't have any problems with MCX. Just to be certain I deleted everything in my MCX folder and unzipped the latest development release into that folder. But I get the same...
  11. mmann

    FSXA 3ds format not working

    Like I said in my original post, it does this with various versions (I tried about half a dozen) of ModelConverterX. It must be something in my system software. Does the 3ds format in ModelConverterX utilize any external calls that aren't used by Wavefront OBJ? Are there any special...
  12. mmann

    FSXA 3ds format not working

    Thanks for testing, Arno. Obviously it is my system and not ModelConverterX that is at fault. Do you know what dependencies or requirements the 3ds format has that would cause this problem? Like I say, the Wavefront OBJ works just fine and that is what I use to bring my models into 3ds Max, but...
  13. mmann

    FSXA 3ds format not working

    Hi, Arno; You won't need a sample object as all objects do this on my system! Load any BGL model into ModelConverterX then without any changes save it as a 3DS then try to load that same 3DS back into ModelConverterX. If you can do this (without warnings), then the problem isn't with...
  14. mmann

    FSXA 3ds format not working

    I have tried several versions of ModelConverterX and I haven't been able to use the 3ds format without receiving errors. I'm using Windows 7 64bit and I have tried various models. To keep it simple I loaded into ModelConverterX a bgl object that was a simple box using a single 1024x1024 texture...
  15. mmann

    Accurate Object Footprints

    External would give the full functionality of ModelConverterX but both programs would have to be coordinated to work together; similar to how DXTBmp uses Photoshop.
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