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I have tried several versions of ModelConverterX and I haven't been able to use the 3ds format without receiving errors. I'm using Windows 7 64bit and I have tried various models. To keep it simple I loaded into ModelConverterX a bgl object that was a simple box using a single 1024x1024 texture sheet. The object loads fine and I can save or load as a mdl or Wavefront OBJ and all is well.
The problem is only with the 3ds format; ModelConverterX will save the model with no problems indicated, but if I try to load the 3ds model back into ModelConverterX I receive the following three warnings:
Unknown Chunk: ***UNKNOWN*** (0x0000A08A)
***STOPPED READING - INVALID CHUNK SIZE***
***STOPPED READING - INVALID CHUNK SIZE***
and the model doesn't show in ModelConverterX.
I don't seem to remember having these problems when I was using ModelConverterX in Windows XP 32bit.
The problem is only with the 3ds format; ModelConverterX will save the model with no problems indicated, but if I try to load the 3ds model back into ModelConverterX I receive the following three warnings:
Unknown Chunk: ***UNKNOWN*** (0x0000A08A)
***STOPPED READING - INVALID CHUNK SIZE***
***STOPPED READING - INVALID CHUNK SIZE***
and the model doesn't show in ModelConverterX.
I don't seem to remember having these problems when I was using ModelConverterX in Windows XP 32bit.



