• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by mstanden

  1. M

    MSFS20 Technical Artist - Asset Integration Specialist

    Join our dynamic development team and become an integral part of crafting incredible virtual experiences. As an Asset Integration Specialist, you'll play a pivotal role in our aircraft projects, collaborating with a global and diverse team. Skills & Knowledge: Proficiency in Autodesk 3ds Max...
  2. M

    P3D v4 Camera View in C++ Gauge

    I’m still new to C++ gauge programming but wondering how you embed camera views (similar to using <texture name=“…> in XML) into a C++ gauge? The eventual output will be a FLIR type gauge in a 2D or VC gauge. Ive looked through the wiki and not found anything obvious apart from the texture and...
  3. M

    P3D v4 [RESOLVED] Are the C++ D2D/GDI+ "style" gauges still usable in P3D V4.5?

    Firstly, I will admit I am no expert in C++ gauge design, I am just trying to improve my knowledge and understanding. I also have TP installed and tried following your implementation but still had a crash to desktop. However, from what I understand so far from looking through your code I think...
  4. M

    P3D v4 Trigger Event whilst Key Trapped

    Thanks @EduHir that worked perfectly! @BaiterOne I had experimented with your suggestion but as I was trying to get this to work for a key combo press it doesn't quite have the same effect. I couldn't find the equivalent for (M:Key) using a 'release' condition as suggested in the wiki section.
  5. M

    P3D v4 Trigger Event whilst Key Trapped

    Hi, I have got close to what I want to achieve with the code below. I want to trigger (L:FTR, bool) only whilst "CTRL, SHIFT, F" is pressed as a kind of 'while' statemet. Monitoring the outputs it is happening close to what I want/expected but there is a slight 'blip' on the initial key press...
  6. M

    P3D v3 P-51D Mystery Gauge

    It looks like a wind drift gauge? I can’t find a reference online for you at the moment but recall seeing something similar in a museum. Some of the fighters were used ahead of the bombers to get some target info for ‘precision’ strikes.
  7. M

    FS2004 Mouse flag question

    No problem. I know it says for P3D but (think) it works the same for FS9.
  8. M

    FS2004 Mouse flag question

    I had a similar issue with the “leave” flag. You need to create the area as a parent. See this thread https://www.fsdeveloper.com/forum/threads/xml-polygonal-mouseareas.445736/#post-826373 spokes response helped me out a lot.
  9. M

    P3D v4 Help Needed with Combined Mach and IAS Linear Tape Gauge

    I know you have gone to a lot of effort to get the modeldef working but, by the looks of your images, you could represent the speed scale in a VC (2D) panel gauge? You could have similar .bmps that would look the same with a mask image or <clip>?
  10. M

    P3D v4 Lua in XML gauges

    It’s been a while since I looked at this but remember getting the basic clock in the SDK working Try this instead: !lua return varset("K:FLAPS_1", ”0”)
  11. M

    OMNI Mode?

    https://www.centuryflight.com/images/operating-manuals/CENTIII.pdf page 15. it’s a VOR bearing indicator by looks of the description.
  12. M

    XML Gauge rounding to nearest 10 unit

    You are right, I don't need the floating point. Was being lazy copying and pasting from another section.
  13. M

    XML Gauge rounding to nearest 10 unit

    Thanks! Works a treat.
  14. M

    XML Gauge rounding to nearest 10 unit

    This seems like it should be a simple piece of code but I can not figure it out at the moment. I would like to calculate the fuel quantity (already converted from gallons to lbs) to the nearest 10. I already have this: <String> %((A:FUEL TANK CENTER2 QUANTITY, gallons) 6.7 * )%!4.0f!% </String>...
  15. M

    Loop this code?

    Thanks for the input guys. I’ve tested a combination of the codes to fit with what I need. Got the freeze working. Just trying to implement a single ‘sweep’ now.
Back
Top