I’m still new to C++ gauge programming but wondering how you embed camera views (similar to using <texture name=“…> in XML) into a C++ gauge? The eventual output will be a FLIR type gauge in a 2D or VC gauge.
Ive looked through the wiki and not found anything obvious apart from the texture and render plug-in example but not sure that’s what I am looking for.
Can anyone point me to an example or provide some pseudo code as to how I would start going about it?
Ive looked through the wiki and not found anything obvious apart from the texture and render plug-in example but not sure that’s what I am looking for.
Can anyone point me to an example or provide some pseudo code as to how I would start going about it?
