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P3D v4 Camera View in C++ Gauge

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unitedkingdom
I’m still new to C++ gauge programming but wondering how you embed camera views (similar to using <texture name=“…> in XML) into a C++ gauge? The eventual output will be a FLIR type gauge in a 2D or VC gauge.

Ive looked through the wiki and not found anything obvious apart from the texture and render plug-in example but not sure that’s what I am looking for.

Can anyone point me to an example or provide some pseudo code as to how I would start going about it?
 
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