• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Recent content by pbeeby

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    MSFS24 AI Traffic landing 10 meters above

    …fully understand what you’re saying, ( however, my suggestion is the only way currently, to get the AI Aircraft to behave without the immersion killing stepping up and down following the undulations etc ). Still might be worth checking out the other point I mentioned, as that may provide a...
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    MSFS24 AI Traffic landing 10 meters above

    …I have witnessed similar instances of this issue. It is almost certainly an elevation issue. Things to check again - Without the Simulator running, locate the xml file in your project resources folder and open it. This contains all of the data for the Airfield or Scenery and you will be able...
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    Adding taxiway points to an existing taxiways.

    John, the simplest way is to select the existing length of taxiway and use the “ Split Taxiway “ function. This will create a taxiway node in the middle of the selected taxiway length, which can be dragged either way to suit your requirement. Pete Beeby.
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    MSFS20 how do i modify legacy fsx ai for use in MSFS?

    .........ok, so dug this one out of the archives. This is the JYAI Tornado GR1 model designed for FS9, FSX / P3d and converted for use in MSFS2020, but without using any PBR materials only the original " dds" Texture Sheet/s The next shots are much more recent conversions featuring the JYAI...
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    MSFS20 how do i modify legacy fsx ai for use in MSFS?

    Hi, You don’t have to use PBR materials on the new model format ( glTF ) if you don’t wish to. However, as we ourselves found at MAIW in not doing so, the converted models looked visually well below the standard of what we were seeing on the other Aircraft in MSFS. When we switched to using...
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    MSFS I cannot get an AI flight plan to work

    Yes I agree, the ongoing situation with MSFS Custom AI Traffic ( offline ) is very frustrating indeed. Of course, there is no guarantee that this will be fixed in SU13 either, as we now know their focus is predominantly elsewhere now.
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    MSFS I cannot get an AI flight plan to work

    Hi, ...if I am not mistaken, Traffic generated from the ( FSX ) BGL file format is currently broken and has been since SU10. What this means is that assuming that all the elements of your associated traffic file are correct, MSFS will read the BGL traffic file and should still spawn the...
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    MSFS20 AIFP "mounted" MSFS traffic no longer working

    Gelomare, I think the that issues that you are describing with your offline Ai Aircraft ( created from AIFP traffic BGL file ) are related to this post -...
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    SDK Hires Ground textures in MSFS

    …this topic has definitely been discussed here before, however I am not sure if the current SDK has matured enough to tackle some of the issues associated. ArtAir@, Having looked at this quite a while back, you are quite correct, unfortunately the ground texturing for some surface types, does...
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    P3D v4 RESOLVED BY ADAPTION - Problem with dark squares at day where spotlights are at night...

    ...ok, I see. Some years back when we encountered issues with transparency, we sometimes solved this by using a 32bit bitmap image. You could try saving your bitmap in a different dxt dds compression format and see results you get. Regards, Pete.
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    P3D v4 RESOLVED BY ADAPTION - Problem with dark squares at day where spotlights are at night...

    Hi Manfred, That looks to me like a ground polygon layer order / priority issue. I would try using a higher value for those ground polygon you have detailed in red. Regards, Pete.
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    MSFS20 Is there a way to get Rid of Noise Texture on Projected Mesh?

    .......@Risuali45, Regarding your issue, I have looked into it closely and have decided not to pursue projected mesh ground polygons because of it. I have been designing hi-res ground textures for years and am proficient in the required material properties for importing into FS2020, but in my...
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    MSFS20 Painted lines - taxi, edge lines, etc - can we create a custom texture sheet for custom lines?

    ........@Tangerine, in your Image above of the 2 surfaces, it doesn't appear to show the Asobo Detail Texture blending through. How have you done this, as every attempt I have made to put either a ProjectedMesh or Apron Surface type into the Sim, the result looks like this as taken in this...
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    MSFS20 Custom Pavement and Projected Mesh

    ......@PEACE FARM, When you view your ProjectedMesh layer close up, does it ( The Texture ) look all washed out with an “ Asphalt “ appearance bleeding through ?? ......@Alfredo, Would you mind showing us a close up of your Textured ProjectedMesh layer. So far you have shown examples of what...
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    MSFS SDK 0.6.0.0

    Hello, I just installed the new 0.6.0.0 SDK for 3dsMax and when exporting it cancels with the following message: Export cancelled: Unsupported material type: FlightSim System Exception: Unsupported material type: FlightSim at Max2Babylon.Babylon.BabylonLogger.RaiseError(String error, Int32...
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