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Recent content by Pvjinflight

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    FSXA LGML - Milos National Airport, Greece

    It's looking good, I'm glad I could help with this project... Time for some island hopping when it gets released. :)
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    FSXA LGML - Milos National Airport, Greece

    No problem, I'm glad to see Greece getting more and more airport coverage.
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    FSXA LGML - Milos National Airport, Greece

    Sent the pics, I hope you'll find them helpful.
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    FSXA LGML - Milos National Airport, Greece

    Looks really good, looking forward to its release! In case you happen to need any extra pics from the area just PM me (they aren't in that good quality though, I took them with basic digicam). I was thinking about making this airport myself some time in the future as I got a chance to take...
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    FSXA Runway markings question

    Hi, thanks for the answer, that should make correct placement of the markings a lot easier than it was when I included all the runway detail in same polygons.
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    FSXA Runway markings question

    I've now started to work on my first airport project which will eventually cover three small Greek island airports which I photographed earlier this summer during a holiday there. I've already completed most of the work on one of the runways, I created the runway parts in FSDS and then...
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    Looking for somone who could create buildings for 14ARD @ Gorrie

    "Reason: Attitude from members of this site" If you wish to develop something you should at least take the time to learn how to do it. If you start an airport project where someone else makes all the buildings then what's left for you to do? Pretty much nothing, it wouldn't be your project...
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    FSXA Low resolution high altitude photoreal textures?

    I wonder how one can make something like FSAltitude products by FranceVFR, basically a low resolution photoreal scenery which looks good from +30 000 ft and also leaves an area of default scenery directly below user aircraft so that user can see higher resolution default textures, autogen and...
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    FSX Texture questions with FSDS

    Ok thanks for help, I got it right now. :) I'm currently working on a scenery for Kabul and possibly for some other parts of Afghanistan too, I'm going to create a set generic buildings typical for that area.
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    FSX Texture questions with FSDS

    I've now started to experiment with making custom buildings with FS Design studio. However now I'm having a bit of trouble with texturing. Basically I made very simple house, as a texture file I used some default FSX roof texture DDS file that I opened, added some custom textures into it and...
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    FSX FSDS Boolean Operation problem

    Thanks for the video, I think when I'm more familiar with all the phases of making an aircraft with FSDS and start doing reworked version of this Yak 40 I will try to do things without boolean, it seems to be causing too much hassle.
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    FSX FSDS Boolean Operation problem

    Well now I got the boolean working on right wing too by making part of its polygons into individual part, now I have some tiny holes in the wing though, but I guess I will go with this for now, I'm not going to release this first model to public anyway, just getting used to FSDS.
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    FSX FSDS Boolean Operation problem

    I'm currently working on my first proper 3D project, basic Yak 40 model for FSX using FS Design Studio, I've used guide published by Abacus to help me with the project. However now I've ran into problems with boolean operations. I managed to create left aileron without trouble, however now for...
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    FSX Photosceneries for large areas (with shores)?

    So far in my photoscenery projects I have used watermasks to add water to correct places. However now I have been thinking about covering some much bigger area with photoreal textures, and I find making watermasks really way too slow to make properly for that kind of big project. Is there any...
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    FSX Quicker way to make water mask?

    Hi guys, looking for little advice again :) So far in my coastal photoscenery projects with Sbuilder X I have made water and blend masks by hand drawing white area over terrain and then filling water area with black & and then later editing blend mask from that. However now I would like to...
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