Finally I found something that works for me, and I would like to share it with all you guys.
1- I create the upper and lower objects in gmax.
2- I used Look-At Constaint to set the Keyframes for each part, Upper and Lower objects. The objects are then perfectly aligned.
3- I clone these objects...
Well, I went trough the topics you explain before. First I reset XForm, then I used Look At constraint. Is a very powerful function, and it works neat for making animations in Gmax. Once I collapse my rotation to frames I saw that the rollout related to Look At constraint disappear. This...
Thank you guys, I verified my animation controllers and are set to Linear. I didn't remember when I did it. Now, I have to update myself about the Reset XForm and Look At constraints. I'll be back soon.
Thaks hairspin and tgibson for your answers.
I have tried the way tgibson propose but it didn't work for me, after that I tested something very similar to your proposition and I still have problems. This is why I posted this thread. Here are some view of what I have done.
I pictured frame...
Sorry to bother you again. I have 5 different Lightmap textures and just the one, used for front and aft fuselage works. I did exactly the same for the other 4. Even I tried to change the Emissive Mode from MultiplyBlend to AdditiveNightOnly and Blend but It doesn't work.
As you can see in my...
Thanks n4gix. I got it working neat now.
I already did my night textures. How can apply it to the model? . I don't see any spot in Material Editor (Gmax). Do I have to add _l or _lm to the name?
My lights doesn't show up.
I have done this:
1- I used a line to make a closed triangle that I placed in from of my lamp object. (In green)
2- I moved the Gizmo (Affect Pivot Only) to make the z axis point opposite to the supposed light direction.
3- Using Attach Point Tool in FS Tools, I...