Recent content by Raul

  1. Raul

    FSX GMAX Material Editor not available after Windows 10 upgrade

    Isolating "gmax_MaxUtils.gup" and "gmax_MaxXML.gup" shows my model all black but Material Navigator works well. Obviously these files are related to MN. Has someone found the solution?
  2. Raul

    FSX Special Animation

    Thanks Tom, I think that making a little more job we can find a general rule to avoid the trial and error thing.
  3. Raul

    FSX Special Animation

    Finally I found something that works for me, and I would like to share it with all you guys. 1- I create the upper and lower objects in gmax. 2- I used Look-At Constaint to set the Keyframes for each part, Upper and Lower objects. The objects are then perfectly aligned. 3- I clone these objects...
  4. Raul

    FSX Special Animation

    Hairyspin, did you received my files I sent you on March 12th?
  5. Raul

    FSX Special Animation

    Thanks Tom, I think I will accept your offer.
  6. Raul

    FSX Special Animation

    Thanks, Well, I went trough the topics you explain before. First I reset XForm, then I used Look At constraint. Is a very powerful function, and it works neat for making animations in Gmax. Once I collapse my rotation to frames I saw that the rollout related to Look At constraint disappear. This...
  7. Raul

    FSX Special Animation

    Thank you guys, I verified my animation controllers and are set to Linear. I didn't remember when I did it. Now, I have to update myself about the Reset XForm and Look At constraints. I'll be back soon.
  8. Raul

    FSX Special Animation

    Thaks hairspin and tgibson for your answers. I have tried the way tgibson propose but it didn't work for me, after that I tested something very similar to your proposition and I still have problems. This is why I posted this thread. Here are some view of what I have done. I pictured frame...
  9. Raul

    FSX Special Animation

    GMAX: How can I set the motion tags for an object who is affected by a landing bogey tilt rotation and at the same time by compression? I'm using FSXA
  10. Raul

    FSX Gmax - Landing/Taxi Lights for FSXA

    I found the solution. I reset the textures and apply it again adding the night textures. I still have to go deeper in this to understand why.
  11. Raul

    FSX Gmax - Landing/Taxi Lights for FSXA

    Sorry to bother you again. I have 5 different Lightmap textures and just the one, used for front and aft fuselage works. I did exactly the same for the other 4. Even I tried to change the Emissive Mode from MultiplyBlend to AdditiveNightOnly and Blend but It doesn't work. As you can see in my...
  12. Raul

    FSX Gmax - Landing/Taxi Lights for FSXA

    Great, it works. I think I would never be able to find it by myself and you save me of no having anymore eyebrows. I really appreciate it.
  13. Raul

    FSX Gmax - Landing/Taxi Lights for FSXA

    That's funny! Thanks n4gix. I got it working neat now. I already did my night textures. How can apply it to the model? . I don't see any spot in Material Editor (Gmax). Do I have to add _l or _lm to the name?
  14. Raul

    FSX Gmax - Landing/Taxi Lights for FSXA

    Thanks Heretic, something is happening now, but I still have to orient it better. The intensity is very low. I suppose that adding more polygones will add it more brightness.
  15. Raul

    FSX Gmax - Landing/Taxi Lights for FSXA

    Hi, My lights doesn't show up. I have done this: 1- I used a line to make a closed triangle that I placed in from of my lamp object. (In green) 2- I moved the Gizmo (Affect Pivot Only) to make the z axis point opposite to the supposed light direction. 3- Using Attach Point Tool in FS Tools, I...
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