I understand that the Ground Poly you are making is actually a 3D modeled ground with elevations edited by hand
the method sounds good however I have a question that I can't get out of my mind
do you use a platform property in MCX to be sure that the plane doesn't just go through the mesh?
I'm wondering how can we make GP for sloped airports, I mean GPs are 3D objects flattened to the ground and sloped airports do not have a flat ground geometry
which makes me think about how can we apply creatures to our GPs? note that every user has his own mesh settings and mesh files...
I have an interesting question
we used to GP to make a layer above default AFCAD textures, our GP are basically 3D flat Objects placed on the ground, we have a small slope every 100m using the MCX GP wizard
but now, we have sloped runways and aprons which means GPs cannot be flat anymore, it's...
Well we can say that this project is small but took a year to get to Alpha stage, I had some people testing it and it just broke somewhere between their departure and arrival
so the development process is on stand by as I started and finished a new project (I'm keeping the updates UP) Click here...